# HG changeset patch # User rubidium # Date 2009-02-21 14:02:00 # Node ID 77b91a7b6ebbbbf00bdd155361e288cac61407ec # Parent fdc02cd82187d6a472a0f7a998f1a14eff8613a3 (svn r15545) -Fix [FS#2653]: if a buoy was placed directly in front of a dock, that dock was seen as a buoy and thus skipped once within 3 tiles. diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -611,7 +611,7 @@ static void ShipController(Vehicle *v) } else if (v->dest_tile != 0) { /* We have a target, let's see if we reached it... */ if (v->current_order.IsType(OT_GOTO_STATION) && - IsBuoyTile(v->dest_tile) && + GetStation(v->current_order.GetDestination())->IsBuoy() && DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) { /* We got within 3 tiles of our target buoy, so let's skip to our * next order */