# HG changeset patch # User Patric Stout # Date 2024-02-06 20:48:07 # Node ID 77f6be3a982ce9b9e26ab627fe239c59168c21ed # Parent 1f79991b026a989fda9a857bd7920e9c68fee09f Doc: Prepare for 14.0-beta3 release (#12018) Co-authored-by: Michael Lutz diff --git a/changelog.txt b/changelog.txt --- a/changelog.txt +++ b/changelog.txt @@ -1,4 +1,18 @@ -14.0-beta2 (2023-02-04) +14.0-beta3 (2024-02-06) +------------------------------------------------------------------------ +Add: [Script] ScriptTileList_StationCoverage to get station coverage area (#12015) +Change: Update OpenTTD TTF fonts to v0.5 (#11994) +Fix #12012: Crash when opening orders of another company (#12013) +Fix #12001: Use correct valid cargo check for old-style NewGRF town house 3rd cargo set up (#12006) +Fix #11997: Adjust economy date by 1920 when loading TTD/TTO savegames (#12007) +Fix: Focus hotkey in road/tram stop building window (#12008) +Fix: Signals were incorrectly shifted by 1 pixel when selected (#12005) +Fix: Missing default vehicles and industry acceptance/production (#12000) +Fix: [Script] Avoid overflow in scripts when infinite money is enabled (#12016) +Fix: [Script] Don't kill GS misusing GSText (#12009) + + +14.0-beta2 (2024-02-04) ------------------------------------------------------------------------ Change: [NewGRF] Improved support for redefining default cargo types (#11719) Fix #11982: Crash when trying to place signals on things other than plain rails (#11977) @@ -10,7 +24,7 @@ Fix #11802: Made determining water regio Fix: Second colour vehicle-type default liveries were not being updated (#11971) -14.0-beta1 (2023-02-03) +14.0-beta1 (2024-02-03) ------------------------------------------------------------------------ Feature: Order option to unbunch vehicles at depot (#11945) Feature: Infinite money mode (#11902)