# HG changeset patch # User rubidium # Date 2010-08-11 14:14:06 # Node ID 7fbf9fe780400cb933817dc48f87cf65adf0c8c7 # Parent 680dbdd50e0966962fa01a43aadb47c06fc9d4fd (svn r20446) -Codechange: unify the location of the water class diff --git a/docs/landscape.html b/docs/landscape.html --- a/docs/landscape.html +++ b/docs/landscape.html @@ -52,7 +52,7 @@ Landscape grid page.

- The owner of a tile, as frequently associated with attribute m1, + The owner of a tile, as frequently associated with attribute m1 bits 4..0, can be either companies (human or AI) or "Game entities". They are identified using: @@ -78,7 +78,7 @@
 
    -
  • m1: owner of the tile (normally 10)
  • +
  • m1 bits 4..0: owner of the tile (normally 10)
  • m2: see fields
  • m3 bits 3..0: see fields
  • m3 bit 4: set if the tile is covered with snow
  • @@ -183,7 +183,7 @@
 
    -
  • m1: owner of the tile
  • +
  • m1 bits 4..0: owner of the tile
  • m2: see signals
  • m3 bits 7..4: see signals
  • m3 bits 3..0 = track type: @@ -548,7 +548,7 @@
  • m3 bits 7..4: owner of road type 1 (tram); OWNER_NONE (10) is stored as OWNER_TOWN (0F)
  • m5 bit 6 clear: road
      -
    • m1: owner of the road type 0 (normal road)
    • +
    • m1 bits 4..0: owner of the road type 0 (normal road)
    • m7 bits 3..0: counter for the roadworks
    • m5 bits 3..0: road layout road type 0 (normal road): bit set = road piece present: @@ -587,7 +587,7 @@
    • m5 bit 6 set: level crossing
    • @@ -610,7 +610,7 @@
    • m5 bit 7 set, bit 6 clear: road depot
        -
      • m1: owner of the depot
      • +
      • m1 bits 4..0: owner of the depot
      • m2: Depot index
      • m5 bits 3..0: exit towards:
    • @@ -723,7 +723,7 @@
       
        -
      • m1: owner (normally 10)
      • +
      • m1 bits 4..0: owner (normally 10)
      • m2 bits 8..6: ground @@ -822,12 +822,12 @@
         
          -
        • m1: owner of the station
        • +
        • m1 bits 6..5: water class for buoys, water part of docks and for airport tiles
        • +
        • m1 bits 4..0: owner of the station
        • m2: index into the array of stations
        • m3 bits 7..4: persistent random data for railway stations/waypoints and airports)
        • m3 bits 7..4: owner of tram tracks (road stop)
        • m3 bits 3..0: track type for railway stations/waypoints
        • -
        • m3 bits 1..0: water class for buoys, water part of docks and for airport tiles
        • m4: custom station id; 0 means standard graphics
        • m5: graphics index (range from 0..255 for each station type): @@ -959,9 +959,9 @@
           
            -
          • m1: owner (for sea, rivers, and coasts normally 11)
          • +
          • m1 bits 6..5 : Water class (sea, canal or river) +
          • m1 bits 4..0: owner (for sea, rivers, and coasts normally 11)
          • m2: Depot index (for depots only)
          • -
          • m3 bits 1..0 : Water class (sea, canal or river)
          • m4: Random data for canal or river tiles
          • m5: tile type: @@ -1413,7 +1413,7 @@ - + @@ -77,7 +77,7 @@ the array so you can quickly see what is - + @@ -89,7 +89,7 @@ the array so you can quickly see what is - + @@ -123,7 +123,7 @@ the array so you can quickly see what is - + @@ -169,7 +169,7 @@ the array so you can quickly see what is - + @@ -181,7 +181,7 @@ the array so you can quickly see what is - + @@ -216,7 +216,7 @@ the array so you can quickly see what is - + @@ -227,7 +227,7 @@ the array so you can quickly see what is - + @@ -238,7 +238,7 @@ the array so you can quickly see what is - + @@ -259,9 +259,9 @@ the array so you can quickly see what is - + - + @@ -272,7 +272,7 @@ the array so you can quickly see what is - + @@ -283,7 +283,7 @@ the array so you can quickly see what is - + @@ -306,7 +306,7 @@ the array so you can quickly see what is - + @@ -329,7 +329,7 @@ the array so you can quickly see what is - + diff --git a/src/clear_map.h b/src/clear_map.h --- a/src/clear_map.h +++ b/src/clear_map.h @@ -277,6 +277,7 @@ static inline void MakeClear(TileIndex t if (!MayHaveBridgeAbove(t)) SB(_m[t].m6, 6, 2, 0); SetTileType(t, MP_CLEAR); + _m[t].m1 = 0; SetTileOwner(t, OWNER_NONE); _m[t].m2 = 0; _m[t].m3 = 0; @@ -296,6 +297,7 @@ static inline void MakeClear(TileIndex t static inline void MakeField(TileIndex t, uint field_type, IndustryID industry) { SetTileType(t, MP_CLEAR); + _m[t].m1 = 0; SetTileOwner(t, OWNER_NONE); _m[t].m2 = industry; _m[t].m3 = field_type; diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp --- a/src/object_cmd.cpp +++ b/src/object_cmd.cpp @@ -53,7 +53,7 @@ void BuildObject(ObjectType type, TileIn TileArea ta(tile, GB(spec->size, 0, 4), GB(spec->size, 4, 4)); TILE_AREA_LOOP(t, ta) { TileIndex offset = t - tile; - MakeObject(t, type, owner, TileY(offset) << 4 | TileX(offset), index); + MakeObject(t, type, owner, TileY(offset) << 4 | TileX(offset), index, WATER_CLASS_INVALID); MarkTileDirtyByTile(t); } } diff --git a/src/object_map.h b/src/object_map.h --- a/src/object_map.h +++ b/src/object_map.h @@ -13,6 +13,7 @@ #define OBJECT_MAP_H #include "tile_map.h" +#include "water_map.h" #include "object_type.h" /** @@ -162,11 +163,13 @@ static inline void SetObjectOffset(TileI * @param o The new owner of the tile. * @param offset The offset to the northern tile of this object. * @param index Generic index associated with the object type. + * @param wc Water class for this obect. */ -static inline void MakeObject(TileIndex t, ObjectType u, Owner o, uint8 offset, uint index) +static inline void MakeObject(TileIndex t, ObjectType u, Owner o, uint8 offset, uint index, WaterClass wc) { SetTileType(t, MP_OBJECT); SetTileOwner(t, o); + SetWaterClass(t, wc); _m[t].m2 = index; _m[t].m3 = offset; _m[t].m4 = 0; diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1543,6 +1543,41 @@ bool AfterLoadGame() } } + /* The water class was moved/unified. */ + if (CheckSavegameVersion(146)) { + for (TileIndex t = 0; t < map_size; t++) { + switch (GetTileType(t)) { + case MP_STATION: + switch (GetStationType(t)) { + case STATION_OILRIG: + case STATION_DOCK: + case STATION_BUOY: + SetWaterClass(t, (WaterClass)GB(_m[t].m3, 0, 2)); + SB(_m[t].m3, 0, 2, 0); + break; + + default: + SetWaterClass(t, WATER_CLASS_INVALID); + break; + } + break; + + case MP_WATER: + SetWaterClass(t, (WaterClass)GB(_m[t].m3, 0, 2)); + SB(_m[t].m3, 0, 2, 0); + break; + + case MP_OBJECT: + SetWaterClass(t, WATER_CLASS_INVALID); + break; + + default: + /* No water class. */ + break; + } + } + } + if (CheckSavegameVersion(86)) { for (TileIndex t = 0; t < map_size; t++) { /* Move river flag and update canals to use water class */ @@ -2153,12 +2188,6 @@ bool AfterLoadGame() FOR_ALL_DEPOTS(d) d->build_date = _date; } - if (CheckSavegameVersion(145)) { - for (TileIndex t = 0; t < map_size; t++) { - if (IsAirportTile(t)) SetWaterClass(t, WATER_CLASS_INVALID); - } - } - /* Road stops is 'only' updating some caches */ AfterLoadRoadStops(); AfterLoadLabelMaps(); diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -209,8 +209,9 @@ * 143 20048 * 144 20334 * 145 20376 + * 146 20446 */ -extern const uint16 SAVEGAME_VERSION = 145; ///< current savegame version of OpenTTD +extern const uint16 SAVEGAME_VERSION = 146; ///< current savegame version of OpenTTD SavegameType _savegame_type; ///< type of savegame we are loading diff --git a/src/station_map.h b/src/station_map.h --- a/src/station_map.h +++ b/src/station_map.h @@ -553,7 +553,7 @@ static inline byte GetStationTileRandomB * @param st the type this station tile * @param section the StationGfx to be used for this tile */ -static inline void MakeStation(TileIndex t, Owner o, StationID sid, StationType st, byte section) +static inline void MakeStation(TileIndex t, Owner o, StationID sid, StationType st, byte section, WaterClass wc = WATER_CLASS_INVALID) { SetTileType(t, MP_STATION); SetTileOwner(t, o); @@ -644,8 +644,7 @@ static inline void MakeDriveThroughRoadS */ static inline void MakeAirport(TileIndex t, Owner o, StationID sid, byte section, WaterClass wc) { - MakeStation(t, o, sid, STATION_AIRPORT, section); - SetWaterClass(t, wc); + MakeStation(t, o, sid, STATION_AIRPORT, section, wc); } /** @@ -659,8 +658,7 @@ static inline void MakeBuoy(TileIndex t, /* Make the owner of the buoy tile the same as the current owner of the * water tile. In this way, we can reset the owner of the water to its * original state when the buoy gets removed. */ - MakeStation(t, GetTileOwner(t), sid, STATION_BUOY, 0); - SetWaterClass(t, wc); + MakeStation(t, GetTileOwner(t), sid, STATION_BUOY, 0, wc); } /** @@ -674,8 +672,7 @@ static inline void MakeBuoy(TileIndex t, static inline void MakeDock(TileIndex t, Owner o, StationID sid, DiagDirection d, WaterClass wc) { MakeStation(t, o, sid, STATION_DOCK, d); - MakeStation(t + TileOffsByDiagDir(d), o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d)); - SetWaterClass(t + TileOffsByDiagDir(d), wc); + MakeStation(t + TileOffsByDiagDir(d), o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc); } /** @@ -686,8 +683,7 @@ static inline void MakeDock(TileIndex t, */ static inline void MakeOilrig(TileIndex t, StationID sid, WaterClass wc) { - MakeStation(t, OWNER_NONE, sid, STATION_OILRIG, 0); - SetWaterClass(t, wc); + MakeStation(t, OWNER_NONE, sid, STATION_OILRIG, 0, wc); } #endif /* STATION_MAP_H */ diff --git a/src/tile_map.h b/src/tile_map.h --- a/src/tile_map.h +++ b/src/tile_map.h @@ -142,7 +142,7 @@ static inline Owner GetTileOwner(TileInd assert(!IsTileType(tile, MP_HOUSE)); assert(!IsTileType(tile, MP_INDUSTRY)); - return (Owner)_m[tile].m1; + return (Owner)GB(_m[tile].m1, 0, 5); } /** @@ -162,7 +162,7 @@ static inline void SetTileOwner(TileInde assert(!IsTileType(tile, MP_HOUSE)); assert(!IsTileType(tile, MP_INDUSTRY)); - _m[tile].m1 = owner; + SB(_m[tile].m1, 0, 5, owner); } /** diff --git a/src/water_map.h b/src/water_map.h --- a/src/water_map.h +++ b/src/water_map.h @@ -72,8 +72,8 @@ static inline WaterTileType GetWaterTile */ static inline WaterClass GetWaterClass(TileIndex t) { - assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY)); - return (WaterClass)(IsTileType(t, MP_INDUSTRY) ? GB(_m[t].m1, 5, 2) : GB(_m[t].m3, 0, 2)); + assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT)); + return (WaterClass)GB(_m[t].m1, 5, 2); } /** @@ -83,12 +83,8 @@ static inline WaterClass GetWaterClass(T */ static inline void SetWaterClass(TileIndex t, WaterClass wc) { - assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY)); - if (IsTileType(t, MP_INDUSTRY)) { - SB(_m[t].m1, 5, 2, wc); - } else { - SB(_m[t].m3, 0, 2, wc); - } + assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT)); + SB(_m[t].m1, 5, 2, wc); } /** @@ -251,6 +247,7 @@ static inline void MakeShore(TileIndex t { SetTileType(t, MP_WATER); SetTileOwner(t, OWNER_WATER); + SetWaterClass(t, WATER_CLASS_SEA); _m[t].m2 = 0; _m[t].m3 = 0; _m[t].m4 = 0; @@ -270,8 +267,9 @@ static inline void MakeWater(TileIndex t { SetTileType(t, MP_WATER); SetTileOwner(t, o); + SetWaterClass(t, wc); _m[t].m2 = 0; - _m[t].m3 = wc; + _m[t].m3 = 0; _m[t].m4 = random_bits; _m[t].m5 = 0; SB(_m[t].m6, 2, 4, 0); @@ -322,8 +320,9 @@ static inline void MakeShipDepot(TileInd { SetTileType(t, MP_WATER); SetTileOwner(t, o); + SetWaterClass(t, original_water_class); _m[t].m2 = did; - _m[t].m3 = original_water_class; + _m[t].m3 = 0; _m[t].m4 = 0; _m[t].m5 = base + a * 2; SB(_m[t].m6, 2, 4, 0); @@ -342,8 +341,9 @@ static inline void MakeLockTile(TileInde { SetTileType(t, MP_WATER); SetTileOwner(t, o); + SetWaterClass(t, original_water_class); _m[t].m2 = 0; - _m[t].m3 = original_water_class; + _m[t].m3 = 0; _m[t].m4 = 0; _m[t].m5 = section; SB(_m[t].m6, 2, 4, 0);
             
              -
            • m1: owner
            • +
            • m1 bits 4..0: owner
            • m3 bits 7..4: owner of tram
            • m3 bits 3..0: track type for railway
            • m5 bit 4: pbs reservation state for railway
            • @@ -1566,7 +1566,8 @@
             
              -
            • m1: owner of the object (for lighthouses and transmitters normally 10)
            • +
            • m1 bits 6..5 : Water class (sea, canal, river or land) +
            • m1 bits 4..0: owner of the object (for lighthouses and transmitters normally 10)
            • m2: see company statue
            • m3: offset to northern most tile
            • m5: tile type: diff --git a/docs/landscape_grid.html b/docs/landscape_grid.html --- a/docs/landscape_grid.html +++ b/docs/landscape_grid.html @@ -66,7 +66,7 @@ the array so you can quickly see what is
            0 ground XXXX XXXX~~~~ ~~~~OOO~ ~~~~ OOOO OOOO OOOO OOOO OOOX OOOO XXXX XXOO
            farmland -inherit-~~~~ ~~~~-inherit- XXXX XXXX XXXX XXXX OOOX XXXX -inherit-1 rail XXXX XXXX~~~X XXXXOOOX XXXX OOOO XXXX OOOO OOOO OOOO XXXX OOOO XXXX2 road XXXX XXXX~~~X XXXXOOOX XXXX XXXX XXXX XXXX XXXX XXXX XXXX OOOO OOOO4 trees XXXX XXXX~~~~ ~~~~OOO~ ~~~~ OOOO OOOX XXXX XXXX ~~XX XXXX XXXX XXOO5 rail station XXXX XXXX~~~X XXXXOXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX-inherit- -inherit- -inherit-OOOO OOXXOOOO OOOO OOOO OOOO ~~~~ ~XXX OOXX XOXX-inherit- -inherit- -inherit-XXXX OOXXXXXX OOOO OOOO OOOO XXXX XXXX OOXX XOXX-inherit- -inherit- -inherit-OOOO OOXXOOOO OOOO OOOO OOOO ~~~~ ~~~~ OOXX XOXX6 sea, shore XXXX XXXX~~~X XXXXOXXX XXXX OOOO OOOO OOOO OOOOOOOO OOXXOOOO OOOO OOOO OOOO X~~X XXXX XXOO OOXX-inherit- -inherit- OOOO OOOO OOOO OOOOOOOO OOXXOOOO OOOO XXXX XXXX -inherit- XXOO OOXX-inherit- -inherit- XXXX XXXX XXXX XXXXOOOO OOXXOOOO OOOO OOOO OOOO -inherit- XXOO OOXX9 tunnel entrance XXXX XXXX~~~X XXXXOOOX XXXX OOOO OOOO OOOO OOOO XXXX XXXX OOOO OOOOA objects XXXX XXXX~~~X XXXXOXXX XXXX OOOO OOOO OOOO OOOO OOOX XXXX OOOO OOOO