# HG changeset patch # User terkhen # Date 2010-10-15 19:05:17 # Node ID 820ea15ce6c9e09b68879deb8ace09eaaca2bb46 # Parent a451607d6c5122fb6190dc228526709e79da961d (svn r20931) -Document: Waterways toolbar click functions. diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp --- a/src/dock_gui.cpp +++ b/src/dock_gui.cpp @@ -111,46 +111,77 @@ enum DockToolbarWidgets { }; +/** + * Handle a click in the build canal widget. + * @param w #Window in which the widget was clicked. + */ static void BuildDocksClick_Canal(Window *w) { - HandlePlacePushButton(w, DTW_CANAL, SPR_CURSOR_CANAL, HT_RECT, PlaceDocks_BuildCanal); } +/** + * Handle a click in the build lock widget. + * @param w #Window in which the widget was clicked. + */ static void BuildDocksClick_Lock(Window *w) { HandlePlacePushButton(w, DTW_LOCK, SPR_CURSOR_LOCK, HT_RECT, PlaceDocks_BuildLock); } +/** + * Handle a click in the demolish widget. + * @param w #Window in which the widget was clicked. + */ static void BuildDocksClick_Demolish(Window *w) { HandlePlacePushButton(w, DTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT, PlaceProc_DemolishArea); } +/** + * Handle a click in the build ship depot widget. + * @param w #Window in which the widget was clicked. + */ static void BuildDocksClick_Depot(Window *w) { if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return; if (HandlePlacePushButton(w, DTW_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT, PlaceDocks_Depot)) ShowBuildDocksDepotPicker(w); } +/** + * Handle a click in the build dock widget. + * @param w #Window in which the widget was clicked. + */ static void BuildDocksClick_Dock(Window *w) { if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return; if (HandlePlacePushButton(w, DTW_STATION, SPR_CURSOR_DOCK, HT_SPECIAL, PlaceDocks_Dock)) ShowBuildDockStationPicker(w); } +/** + * Handle a click in the build buoy widget. + * @param w #Window in which the widget was clicked. + */ static void BuildDocksClick_Buoy(Window *w) { if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return; HandlePlacePushButton(w, DTW_BUOY, SPR_CURSOR_BOUY, HT_RECT, PlaceDocks_Buoy); } +/** + * Handle a click in the create river widget. + * @param w #Window in which the widget was clicked. + */ static void BuildDocksClick_River(Window *w) { if (_game_mode != GM_EDITOR) return; HandlePlacePushButton(w, DTW_RIVER, SPR_CURSOR_RIVER, HT_RECT, PlaceDocks_BuildRiver); } +/** + * Handle a click in the build aqueduct widget. + * @param w #Window in which the widget was clicked. + */ static void BuildDocksClick_Aqueduct(Window *w) { HandlePlacePushButton(w, DTW_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_RECT, PlaceDocks_Aqueduct);