# HG changeset patch # User tron # Date 2005-01-03 21:29:59 # Node ID 8376969b1534bdfe5536e4aebd61c1cb3753c034 # Parent 1d2f10e845b1642234ed0974d7e205199938fcaa (svn r1354) Use WindowClass/WindowNumber to store/pass window class/number, not some arbitrary data types diff --git a/functions.h b/functions.h --- a/functions.h +++ b/functions.h @@ -203,7 +203,7 @@ void InvalidateWindowClasses(byte cls); void DeleteWindowById(WindowClass cls, WindowNumber number); void SetObjectToPlaceWnd(int icon, byte mode, Window *w); -void SetObjectToPlace(int icon, byte mode, byte window_class, uint16 window_num); +void SetObjectToPlace(int icon, byte mode, WindowClass window_class, WindowNumber window_num); void ResetObjectToPlace(); diff --git a/viewport.c b/viewport.c --- a/viewport.c +++ b/viewport.c @@ -2060,7 +2060,7 @@ void SetObjectToPlaceWnd(int icon, byte #include "table/animcursors.h" -void SetObjectToPlace(int icon, byte mode, byte window_class, uint16 window_num) +void SetObjectToPlace(int icon, byte mode, WindowClass window_class, WindowNumber window_num) { TileHighlightData *thd = _thd_ptr; Window *w; diff --git a/viewport.h b/viewport.h --- a/viewport.h +++ b/viewport.h @@ -86,9 +86,9 @@ typedef struct TileHighlightData { byte next_drawstyle; byte place_mode; - byte window_class; bool make_square_red; - uint16 window_number; + WindowClass window_class; + WindowNumber window_number; int userdata; TileIndex redsq;