# HG changeset patch # User Tyler Trahan # Date 2022-08-30 14:26:02 # Node ID 89c1e28eb0f37f171b9752dcf027eeb94fe927e6 # Parent 6dbbeee7b39a502d7883f278197cf0e44d8071e2 Change: New player companies use favorite manager face, if saved (#9895) diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp --- a/src/company_cmd.cpp +++ b/src/company_cmd.cpp @@ -562,7 +562,14 @@ Company *DoStartupNewCompany(bool is_ai, c->avail_railtypes = GetCompanyRailtypes(c->index); c->avail_roadtypes = GetCompanyRoadTypes(c->index); c->inaugurated_year = _cur_year; - RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, false); // create a random company manager face + + /* If starting a player company in singleplayer and a favorite company manager face is selected, choose it. Otherwise, use a random face. + * In a network game, we'll choose the favorite face later in CmdCompanyCtrl to sync it to all clients. */ + if (_company_manager_face != 0 && !is_ai && !_networking) { + c->face = _company_manager_face; + } else { + RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, false); + } SetDefaultCompanySettings(c->index); ClearEnginesHiddenFlagOfCompany(c->index); @@ -838,6 +845,10 @@ CommandCost CmdCompanyCtrl(DoCommandFlag NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass); } + /* In network games, we need to try setting the company manager face here to sync it to all clients. + * If a favorite company manager face is selected, choose it. Otherwise, use a random face. */ + if (_company_manager_face != 0) Command::Post(_company_manager_face); + /* Now that we have a new company, broadcast our company settings to * all clients so everything is in sync */ SyncCompanySettings();