# HG changeset patch # User rubidium # Date 2008-05-18 22:11:46 # Node ID 8a6ac0fa8c7808fcab0e5fd14a23875cab28568d # Parent 80c2c25f45a2b0c1f334d9673fa2cb619d5d787b (svn r13173) -Codechange: make windows of the main toolbars. diff --git a/src/signs_gui.cpp b/src/signs_gui.cpp --- a/src/signs_gui.cpp +++ b/src/signs_gui.cpp @@ -170,6 +170,7 @@ struct SignWindow : QueryStringBaseWindo this->LowerWidget(QUERY_EDIT_SIGN_WIDGET_TEXT); UpdateSignEditWindow(si); + this->FindWindowPlacementAndResize(desc); } ~SignWindow() diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp --- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -666,137 +666,155 @@ static ToolbarButtonProc * const _toolba ToolbarHelpClick, }; -static void MainToolbarWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_PAINT: - /* Draw brown-red toolbar bg. */ - GfxFillRect(0, 0, w->width - 1, w->height - 1, 0xB2); - GfxFillRect(0, 0, w->width - 1, w->height - 1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT)); +struct MainToolbarWindow : Window { + MainToolbarWindow(const WindowDesc *desc) : Window(desc) + { + this->SetWidgetDisabledState(0, _networking && !_network_server); // if not server, disable pause button + this->SetWidgetDisabledState(1, _networking); // if networking, disable fast-forward button + + CLRBITS(this->flags4, WF_WHITE_BORDER_MASK); + + PositionMainToolbar(this); + DoZoomInOutWindow(ZOOM_NONE, this); + this->FindWindowPlacementAndResize(desc); + } - /* If spectator, disable all construction buttons - * ie : Build road, rail, ships, airports and landscaping - * Since enabled state is the default, just disable when needed */ - w->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END); - /* disable company list drop downs, if there are no companies */ - w->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END); + virtual void OnPaint() + { + /* Draw brown-red toolbar bg. */ + GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB2); + GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT)); - w->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN)); - w->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT)); + /* If spectator, disable all construction buttons + * ie : Build road, rail, ships, airports and landscaping + * Since enabled state is the default, just disable when needed */ + this->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END); + /* disable company list drop downs, if there are no companies */ + this->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END); - w->DrawWidgets(); - break; + this->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN)); + this->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT)); - case WE_CLICK: - if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget)) _toolbar_button_procs[e->we.click.widget](w); - break; + this->DrawWidgets(); + } + + virtual void OnClick(Point pt, int widget) + { + if (_game_mode != GM_MENU && !this->IsWidgetDisabled(widget)) _toolbar_button_procs[widget](this); + } - case WE_KEYPRESS: - switch (e->we.keypress.keycode) { - case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break; - case WKC_F2: ShowGameOptions(); break; - case WKC_F3: MenuClickSaveLoad(0); break; - case WKC_F4: ShowSmallMap(); break; - case WKC_F5: ShowTownDirectory(); break; - case WKC_F6: ShowSubsidiesList(); break; - case WKC_F7: ShowPlayerStations(_local_player); break; - case WKC_F8: ShowPlayerFinances(_local_player); break; - case WKC_F9: ShowPlayerCompany(_local_player); break; - case WKC_F10: ShowOperatingProfitGraph(); break; - case WKC_F11: ShowCompanyLeagueTable(); break; - case WKC_F12: ShowBuildIndustryWindow(); break; - case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break; - case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break; - case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break; - case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break; - case WKC_NUM_PLUS: // Fall through - case WKC_EQUALS: // Fall through - case WKC_SHIFT | WKC_EQUALS: // Fall through - case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; - case WKC_NUM_MINUS: // Fall through - case WKC_MINUS: // Fall through - case WKC_SHIFT | WKC_MINUS: // Fall through - case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; - case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break; - case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break; - case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break; - case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break; - case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break; - case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break; - case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; - case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; - case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break; - case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail - case 'L': ShowTerraformToolbar(); break; - case 'M': ShowSmallMap(); break; - case 'V': ShowExtraViewPortWindow(); break; - default: return; - } - e->we.keypress.cont = false; - break; + virtual EventState OnKeyPress(uint16 key, uint16 keycode) + { + switch (keycode) { + case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break; + case WKC_F2: ShowGameOptions(); break; + case WKC_F3: MenuClickSaveLoad(0); break; + case WKC_F4: ShowSmallMap(); break; + case WKC_F5: ShowTownDirectory(); break; + case WKC_F6: ShowSubsidiesList(); break; + case WKC_F7: ShowPlayerStations(_local_player); break; + case WKC_F8: ShowPlayerFinances(_local_player); break; + case WKC_F9: ShowPlayerCompany(_local_player); break; + case WKC_F10: ShowOperatingProfitGraph(); break; + case WKC_F11: ShowCompanyLeagueTable(); break; + case WKC_F12: ShowBuildIndustryWindow(); break; + case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break; + case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break; + case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break; + case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break; + case WKC_NUM_PLUS: // Fall through + case WKC_EQUALS: // Fall through + case WKC_SHIFT | WKC_EQUALS: // Fall through + case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(this); break; + case WKC_NUM_MINUS: // Fall through + case WKC_MINUS: // Fall through + case WKC_SHIFT | WKC_MINUS: // Fall through + case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(this); break; + case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break; + case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break; + case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break; + case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break; + case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break; + case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break; + case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; + case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; + case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break; + case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail + case 'L': ShowTerraformToolbar(); break; + case 'M': ShowSmallMap(); break; + case 'V': ShowExtraViewPortWindow(); break; + default: return ES_NOT_HANDLED; + } + return ES_HANDLED; + } - case WE_PLACE_OBJ: - _place_proc(e->we.place.tile); - break; + virtual void OnPlaceObject(Point pt, TileIndex tile) + { + _place_proc(tile); + } + + virtual void OnPlaceObjectAbort() + { + this->RaiseWidget(25); + this->SetDirty(); + } + + virtual void OnTick() + { + if (this->IsWidgetLowered(0) != !!_pause_game) { + this->ToggleWidgetLoweredState(0); + this->InvalidateWidget(0); + } - case WE_ABORT_PLACE_OBJ: - w->RaiseWidget(25); - w->SetDirty(); - break; + if (this->IsWidgetLowered(1) != !!_fast_forward) { + this->ToggleWidgetLoweredState(1); + this->InvalidateWidget(1); + } + } - case WE_TICK: - if (w->IsWidgetLowered(0) != !!_pause_game) { - w->ToggleWidgetLoweredState(0); - w->InvalidateWidget(0); + virtual void OnResize(Point new_size, Point delta) + { + /* There are 27 buttons plus some spacings if the space allows it */ + uint button_width; + uint spacing; + if (this->width >= 27 * 22) { + button_width = 22; + spacing = this->width - (27 * button_width); + } else { + button_width = this->width / 27; + spacing = 0; + } + uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 }; + + for (uint i = 0, x = 0, j = 0; i < 27; i++) { + if (extra_spacing_at[j] == i) { + j++; + uint add = spacing / (lengthof(extra_spacing_at) - j); + spacing -= add; + x += add; } - if (w->IsWidgetLowered(1) != !!_fast_forward) { - w->ToggleWidgetLoweredState(1); - w->InvalidateWidget(1); - } - break; - - case WE_RESIZE: { - /* There are 27 buttons plus some spacings if the space allows it */ - uint button_width; - uint spacing; - if (w->width >= 27 * 22) { - button_width = 22; - spacing = w->width - (27 * button_width); - } else { - button_width = w->width / 27; - spacing = 0; - } - uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 }; + this->widget[i].left = x; + x += (spacing != 0) ? button_width : (this->width - x) / (27 - i); + this->widget[i].right = x - 1; + } + } - for (uint i = 0, x = 0, j = 0; i < 27; i++) { - if (extra_spacing_at[j] == i) { - j++; - uint add = spacing / (lengthof(extra_spacing_at) - j); - spacing -= add; - x += add; - } - - w->widget[i].left = x; - x += (spacing != 0) ? button_width : (w->width - x) / (27 - i); - w->widget[i].right = x - 1; + virtual void OnTimeout() + { + for (uint i = 2; i < this->widget_count; i++) { + if (this->IsWidgetLowered(i)) { + this->RaiseWidget(i); + this->InvalidateWidget(i); } - } break; + } + } - case WE_TIMEOUT: - for (uint i = 2; i < w->widget_count; i++) { - if (w->IsWidgetLowered(i)) { - w->RaiseWidget(i); - w->InvalidateWidget(i); - } - } - break; - - case WE_INVALIDATE_DATA: - if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18); - break; + virtual void OnInvalidateData(int data) + { + if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18); } -} +}; static const Widget _toolb_normal_widgets[] = { { WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, @@ -840,7 +858,7 @@ static const WindowDesc _toolb_normal_de WC_MAIN_TOOLBAR, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET, _toolb_normal_widgets, - MainToolbarWndProc + NULL }; @@ -876,163 +894,176 @@ static ToolbarButtonProc * const _scen_t ToolbarHelpClick, }; -static void ScenEditToolbarWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_PAINT: - w->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR); - w->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR); +struct ScenarioEditorToolbarWindow : Window { + ScenarioEditorToolbarWindow(const WindowDesc *desc) : Window(desc) + { + CLRBITS(this->flags4, WF_WHITE_BORDER_MASK); + + PositionMainToolbar(this); + DoZoomInOutWindow(ZOOM_NONE, this); + this->FindWindowPlacementAndResize(desc); + } + + virtual void OnPaint() + { + this->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR); + this->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR); + + /* Draw brown-red toolbar bg. */ + GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB2); + GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT)); + + this->DrawWidgets(); + + SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); + DrawStringCenteredTruncated(this->widget[6].right, this->widget[7].left, 6, STR_00AF, TC_FROMSTRING); + + /* We hide this panel when the toolbar space gets too small */ + if (this->widget[4].left != this->widget[4].right) { + DrawStringCenteredTruncated(this->widget[4].left + 1, this->widget[4].right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING); + DrawStringCenteredTruncated(this->widget[4].left + 1, this->widget[4].right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING); + } + } + + virtual void OnClick(Point pt, int widget) + { + if (_game_mode == GM_MENU) return; + _scen_toolbar_button_procs[widget](this); + } + + virtual EventState OnKeyPress(uint16 key, uint16 keycode) + { + switch (keycode) { + case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break; + case WKC_F2: ShowGameOptions(); break; + case WKC_F3: MenuClickSaveLoad(0); break; + case WKC_F4: ToolbarScenGenLand(this); break; + case WKC_F5: ToolbarScenGenTown(this); break; + case WKC_F6: ToolbarScenGenIndustry(this); break; + case WKC_F7: ToolbarScenBuildRoad(this); break; + case WKC_F8: ToolbarScenPlantTrees(this); break; + case WKC_F9: ToolbarScenPlaceSign(this); break; + case WKC_F10: ShowMusicWindow(); break; + case WKC_F11: PlaceLandBlockInfo(); break; + case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; + case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; + + /* those following are all fall through */ + case WKC_NUM_PLUS: + case WKC_EQUALS: + case WKC_SHIFT | WKC_EQUALS: + case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(this); break; + + /* those following are all fall through */ + case WKC_NUM_MINUS: + case WKC_MINUS: + case WKC_SHIFT | WKC_MINUS: + case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(this); break; - /* Draw brown-red toolbar bg. */ - GfxFillRect(0, 0, w->width - 1, w->height - 1, 0xB2); - GfxFillRect(0, 0, w->width - 1, w->height - 1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT)); + case 'L': ShowEditorTerraformToolbar(); break; + case 'M': ShowSmallMap(); break; + case 'V': ShowExtraViewPortWindow(); break; + default: return ES_NOT_HANDLED; + } + return ES_HANDLED; + } + + virtual void OnPlaceObject(Point pt, TileIndex tile) + { + _place_proc(tile); + } - w->DrawWidgets(); + virtual void OnPlaceObjectAbort() + { + this->RaiseWidget(25); + this->SetDirty(); + } + + virtual void OnResize(Point new_size, Point delta) + { + /* There are 15 buttons plus some spacings if the space allows it. + * Furthermore there are two panels of which one is non - essential + * and that one can be removed is the space is too small. */ + uint buttons_width; + uint spacing; + + static int normal_min_width = (15 * 22) + (2 * 130); + static int one_less_panel_min_width = (15 * 22) + 130; - SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); - DrawStringCenteredTruncated(w->widget[6].right, w->widget[7].left, 6, STR_00AF, TC_FROMSTRING); + if (this->width >= one_less_panel_min_width) { + buttons_width = 15 * 22; + spacing = this->width - ((this->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width); + } else { + buttons_width = this->width - 130; + spacing = 0; + } + uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 16, 0 }; + + /* Yes, it defines about 27 widgets for this toolbar */ + for (uint i = 0, x = 0, j = 0, b = 0; i < 27; i++) { + switch (i) { + case 4: + this->widget[i].left = x; + if (this->width < normal_min_width) { + this->widget[i].right = x; + j++; + continue; + } - /* We hide this panel when the toolbar space gets too small */ - if (w->widget[4].left != w->widget[4].right) { - DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING); - DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING); + x += 130; + this->widget[i].right = x - 1; + break; + + case 5: { + int offset = x - this->widget[i].left; + this->widget[i + 1].left += offset; + this->widget[i + 1].right += offset; + this->widget[i + 2].left += offset; + this->widget[i + 2].right += offset; + this->widget[i].left = x; + x += 130; + this->widget[i].right = x - 1; + i += 2; + } break; + + default: + if (this->widget[i].bottom == 0) continue; + + this->widget[i].left = x; + x += buttons_width / (15 - b); + this->widget[i].right = x - 1; + buttons_width -= buttons_width / (15 - b); + b++; + break; } - break; - - case WE_CLICK: - if (_game_mode == GM_MENU) return; - _scen_toolbar_button_procs[e->we.click.widget](w); - break; - - case WE_KEYPRESS: - switch (e->we.keypress.keycode) { - case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break; - case WKC_F2: ShowGameOptions(); break; - case WKC_F3: MenuClickSaveLoad(0); break; - case WKC_F4: ToolbarScenGenLand(w); break; - case WKC_F5: ToolbarScenGenTown(w); break; - case WKC_F6: ToolbarScenGenIndustry(w); break; - case WKC_F7: ToolbarScenBuildRoad(w); break; - case WKC_F8: ToolbarScenPlantTrees(w); break; - case WKC_F9: ToolbarScenPlaceSign(w); break; - case WKC_F10: ShowMusicWindow(); break; - case WKC_F11: PlaceLandBlockInfo(); break; - case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; - case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; - - /* those following are all fall through */ - case WKC_NUM_PLUS: - case WKC_EQUALS: - case WKC_SHIFT | WKC_EQUALS: - case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; - - /* those following are all fall through */ - case WKC_NUM_MINUS: - case WKC_MINUS: - case WKC_SHIFT | WKC_MINUS: - case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; - - case 'L': ShowEditorTerraformToolbar(); break; - case 'M': ShowSmallMap(); break; - case 'V': ShowExtraViewPortWindow(); break; - default: return; + if (extra_spacing_at[j] == i) { + j++; + uint add = spacing / (lengthof(extra_spacing_at) - j); + spacing -= add; + x += add; } - e->we.keypress.cont = false; - break; - - case WE_PLACE_OBJ: - _place_proc(e->we.place.tile); - break; - - case WE_ABORT_PLACE_OBJ: - w->RaiseWidget(25); - w->SetDirty(); - break; - - case WE_RESIZE: { - /* There are 15 buttons plus some spacings if the space allows it. - * Furthermore there are two panels of which one is non - essential - * and that one can be removed is the space is too small. */ - uint buttons_width; - uint spacing; - - static int normal_min_width = (15 * 22) + (2 * 130); - static int one_less_panel_min_width = (15 * 22) + 130; + } + } - if (w->width >= one_less_panel_min_width) { - buttons_width = 15 * 22; - spacing = w->width - ((w->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width); - } else { - buttons_width = w->width - 130; - spacing = 0; - } - uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 16, 0 }; - - /* Yes, it defines about 27 widgets for this toolbar */ - for (uint i = 0, x = 0, j = 0, b = 0; i < 27; i++) { - switch (i) { - case 4: - w->widget[i].left = x; - if (w->width < normal_min_width) { - w->widget[i].right = x; - j++; - continue; - } - - x += 130; - w->widget[i].right = x - 1; - break; - - case 5: { - int offset = x - w->widget[i].left; - w->widget[i + 1].left += offset; - w->widget[i + 1].right += offset; - w->widget[i + 2].left += offset; - w->widget[i + 2].right += offset; - w->widget[i].left = x; - x += 130; - w->widget[i].right = x - 1; - i += 2; - } break; + virtual void OnTick() + { + if (this->IsWidgetLowered(0) != !!_pause_game) { + this->ToggleWidgetLoweredState(0); + this->SetDirty(); + } - default: - if (w->widget[i].bottom == 0) continue; - - w->widget[i].left = x; - x += buttons_width / (15 - b); - w->widget[i].right = x - 1; - buttons_width -= buttons_width / (15 - b); - b++; - break; - } + if (this->IsWidgetLowered(1) != !!_fast_forward) { + this->ToggleWidgetLoweredState(1); + this->SetDirty(); + } + } - if (extra_spacing_at[j] == i) { - j++; - uint add = spacing / (lengthof(extra_spacing_at) - j); - spacing -= add; - x += add; - } - } - } break; - - case WE_TICK: - if (w->IsWidgetLowered(0) != !!_pause_game) { - w->ToggleWidgetLoweredState(0); - w->SetDirty(); - } - - if (w->IsWidgetLowered(1) != !!_fast_forward) { - w->ToggleWidgetLoweredState(1); - w->SetDirty(); - } - break; - - case WE_INVALIDATE_DATA: - HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10); - break; + virtual void OnInvalidateData(int data) + { + if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18); } -} +}; static const Widget _toolb_scen_widgets[] = { { WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, @@ -1076,7 +1107,7 @@ static const WindowDesc _toolb_scen_desc WC_MAIN_TOOLBAR, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _toolb_scen_widgets, - ScenEditToolbarWndProc + NULL }; /* --- Rendering/handling the drop down menus --- */ @@ -1432,15 +1463,9 @@ void AllocateToolbar() /* Clean old GUI values; railtype is (re)set by rail_gui.cpp */ _last_built_roadtype = ROADTYPE_ROAD; - Window *w = new Window((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc); - assert(w != NULL); - - CLRBITS(w->flags4, WF_WHITE_BORDER_MASK); - - w->SetWidgetDisabledState(0, _networking && !_network_server); // if not server, disable pause button - w->SetWidgetDisabledState(1, _networking); // if networking, disable fast-forward button - - /* 'w' is for sure a WC_MAIN_TOOLBAR */ - PositionMainToolbar(w); - DoZoomInOutWindow(ZOOM_NONE, w); + if (_game_mode == GM_EDITOR) { + new ScenarioEditorToolbarWindow(&_toolb_scen_desc);; + } else { + new MainToolbarWindow(&_toolb_normal_desc); + } }