# HG changeset patch # User smatz # Date 2011-01-21 16:20:55 # Node ID 8e7f5d0ba4e40733841fb56cce55170b9915b0be # Parent b566a5a5d36c717ad70604e899645af3179a291f (svn r21879) -Codechange: reset vehicle's GOINGUP/DOWN bits when it crashes diff --git a/src/ground_vehicle.hpp b/src/ground_vehicle.hpp --- a/src/ground_vehicle.hpp +++ b/src/ground_vehicle.hpp @@ -87,6 +87,21 @@ struct GroundVehicle : public Specialize int GetAcceleration() const; /** + * Common code executed for crashed ground vehicles + * @param flooded was this vehicle flooded? + * @return number of victims + */ + /* virtual */ uint Crash(bool flooded) + { + /* Crashed vehicles aren't going up or down */ + for (T *v = T::From(this); v != NULL; v = v->Next()) { + ClrBit(v->gv_flags, GVF_GOINGUP_BIT); + ClrBit(v->gv_flags, GVF_GOINGDOWN_BIT); + } + return this->Vehicle::Crash(flooded); + } + + /** * Calculates the total slope resistance for this vehicle. * @return Slope resistance. */ diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -460,7 +460,7 @@ static Vehicle *EnumCheckRoadVehCrashTra uint RoadVehicle::Crash(bool flooded) { - uint pass = Vehicle::Crash(flooded); + uint pass = this->GroundVehicleBase::Crash(flooded); if (this->IsFrontEngine()) { pass += 1; // driver diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -2780,7 +2780,7 @@ uint Train::Crash(bool flooded) HideFillingPercent(&this->fill_percent_te_id); } - pass += Vehicle::Crash(flooded); + pass += this->GroundVehicleBase::Crash(flooded); this->crash_anim_pos = flooded ? 4000 : 1; // max 4440, disappear pretty fast when flooded return pass;