# HG changeset patch # User celestar # Date 2006-04-08 05:44:37 # Node ID 8e887b066edc9aa8dc3f9df59aa362610427abd8 # Parent e7fed2d1f48baff8531ea0c5fd5cc504ba545dd8 (svn r4320) -Fix/Codechange: rs->num_vehicles is no longer saved or loaded, but computed on the fly. Partly fixes FS#101 diff --git a/station_cmd.c b/station_cmd.c --- a/station_cmd.c +++ b/station_cmd.c @@ -2749,7 +2749,7 @@ static const SaveLoad _roadstop_desc[] = SLE_REF(RoadStop,prev, REF_ROADSTOPS), SLE_CONDNULL(4, 0, 24), - SLE_CONDVAR(RoadStop, num_vehicles, SLE_UINT8, 25, SL_MAX_VERSION), + SLE_CONDNULL(1, 25, 25), SLE_END() }; @@ -2910,6 +2910,7 @@ static void Save_ROADSTOP(void) static void Load_ROADSTOP(void) { int index; + Vehicle *v; while ((index = SlIterateArray()) != -1) { RoadStop *rs; @@ -2918,9 +2919,12 @@ static void Load_ROADSTOP(void) error("RoadStops: failed loading savegame: too many RoadStops"); rs = GetRoadStop(index); - rs->num_vehicles = 0; SlObject(rs, _roadstop_desc); } + + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_Road && v->u.road.slot != NULL) GetRoadStopByTile(v->dest_tile, v->cargo_type == CT_PASSENGERS ? RS_BUS : RS_TRUCK)->num_vehicles++; + } } const ChunkHandler _station_chunk_handlers[] = {