# HG changeset patch # User rubidium # Date 2013-06-23 15:36:29 # Node ID 8ee12cd4d75d3916e1cb79dc16a3129180f3bd8e # Parent f2a9c31f2342d7985d3ca3d9cfba18132e053e02 (svn r25444) -Codechange: move sprite font code together with the other sprite font code diff --git a/src/fontcache.cpp b/src/fontcache.cpp --- a/src/fontcache.cpp +++ b/src/fontcache.cpp @@ -19,6 +19,7 @@ #include "table/sprites.h" #include "table/control_codes.h" +#include "table/unicode.h" static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter. static const int MAX_FONT_SIZE = 72; ///< Maximum font size. @@ -90,6 +91,54 @@ SpriteFontCache::~SpriteFontCache() this->ClearGlyphToSpriteMap(); } +SpriteID SpriteFontCache::GetUnicodeGlyph(uint32 key) +{ + if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == NULL) return 0; + return this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)]; +} + +void SpriteFontCache::SetUnicodeGlyph(uint32 key, SpriteID sprite) +{ + if (this->glyph_to_spriteid_map == NULL) this->glyph_to_spriteid_map = CallocT(256); + if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == NULL) this->glyph_to_spriteid_map[GB(key, 8, 8)] = CallocT(256); + this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)] = sprite; +} + +void SpriteFontCache::InitializeUnicodeGlyphMap() +{ + /* Clear out existing glyph map if it exists */ + this->ClearGlyphToSpriteMap(); + + SpriteID base; + switch (this->fs) { + default: NOT_REACHED(); + case FS_MONO: // Use normal as default for mono spaced font, i.e. FALL THROUGH + case FS_NORMAL: base = SPR_ASCII_SPACE; break; + case FS_SMALL: base = SPR_ASCII_SPACE_SMALL; break; + case FS_LARGE: base = SPR_ASCII_SPACE_BIG; break; + } + + for (uint i = ASCII_LETTERSTART; i < 256; i++) { + SpriteID sprite = base + i - ASCII_LETTERSTART; + if (!SpriteExists(sprite)) continue; + this->SetUnicodeGlyph(i, sprite); + this->SetUnicodeGlyph(i + SCC_SPRITE_START, sprite); + } + + for (uint i = 0; i < lengthof(_default_unicode_map); i++) { + byte key = _default_unicode_map[i].key; + if (key == CLRA) { + /* Clear the glyph. This happens if the glyph at this code point + * is non-standard and should be accessed by an SCC_xxx enum + * entry only. */ + this->SetUnicodeGlyph(_default_unicode_map[i].code, 0); + } else { + SpriteID sprite = base + key - ASCII_LETTERSTART; + this->SetUnicodeGlyph(_default_unicode_map[i].code, sprite); + } + } +} + /** * Clear the glyph to sprite mapping. */ @@ -547,65 +596,4 @@ uint FreeTypeFontCache::GetGlyphWidth(WC return glyph->width; } - #endif /* WITH_FREETYPE */ - -/* Sprite based glyph mapping */ - -#include "table/unicode.h" - -/** Get the SpriteID of the first glyph for the given font size */ -static SpriteID GetFontBase(FontSize size) -{ - switch (size) { - default: NOT_REACHED(); - case FS_NORMAL: return SPR_ASCII_SPACE; - case FS_SMALL: return SPR_ASCII_SPACE_SMALL; - case FS_LARGE: return SPR_ASCII_SPACE_BIG; - case FS_MONO: return SPR_ASCII_SPACE; - } -} - - -SpriteID SpriteFontCache::GetUnicodeGlyph(uint32 key) -{ - if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == NULL) return 0; - return this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)]; -} - - -void SpriteFontCache::SetUnicodeGlyph(uint32 key, SpriteID sprite) -{ - if (this->glyph_to_spriteid_map == NULL) this->glyph_to_spriteid_map = CallocT(256); - if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == NULL) this->glyph_to_spriteid_map[GB(key, 8, 8)] = CallocT(256); - this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)] = sprite; -} - - -void SpriteFontCache::InitializeUnicodeGlyphMap() -{ - /* Clear out existing glyph map if it exists */ - this->ClearGlyphToSpriteMap(); - - SpriteID base = GetFontBase(this->fs); - - for (uint i = ASCII_LETTERSTART; i < 256; i++) { - SpriteID sprite = base + i - ASCII_LETTERSTART; - if (!SpriteExists(sprite)) continue; - this->SetUnicodeGlyph(i, sprite); - this->SetUnicodeGlyph(i + SCC_SPRITE_START, sprite); - } - - for (uint i = 0; i < lengthof(_default_unicode_map); i++) { - byte key = _default_unicode_map[i].key; - if (key == CLRA) { - /* Clear the glyph. This happens if the glyph at this code point - * is non-standard and should be accessed by an SCC_xxx enum - * entry only. */ - this->SetUnicodeGlyph(_default_unicode_map[i].code, 0); - } else { - SpriteID sprite = base + key - ASCII_LETTERSTART; - this->SetUnicodeGlyph(_default_unicode_map[i].code, sprite); - } - } -}