# HG changeset patch # User tron # Date 2007-01-24 18:03:36 # Node ID 8f1ee941816d66ccaa427dd68f0e2848f34350d0 # Parent 84618d25ce1df6fda67a8aac0d9a991e108b7174 (svn r8393) -Fix -Codechange: CheckCompatibleRail() is only called for tiles which are known to contain a piece of rail. Simplify the function accordingly by eliminating unnecessary checks. -Fix (?): Also fix an inconsistency in deciding what a compatible rail type is between level crossings and other rail tiles. It is unknown if this caused any problems. diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -2804,29 +2804,13 @@ static int GetDirectionToVehicle(const V /* Check if the vehicle is compatible with the specified tile */ static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile) { - switch (GetTileType(tile)) { - case MP_TUNNELBRIDGE: - case MP_RAILWAY: - case MP_STATION: - // normal tracks, jump to owner check - break; - - case MP_STREET: - // tracks over roads, do owner check of tracks - return - IsTileOwner(tile, v->owner) && ( - !IsFrontEngine(v) || - IsCompatibleRail(v->u.rail.railtype, GetRailTypeCrossing(tile)) - ); - - default: - return true; - } - return IsTileOwner(tile, v->owner) && ( !IsFrontEngine(v) || - HASBIT(v->u.rail.compatible_railtypes, GetRailType(tile)) + HASBIT( + v->u.rail.compatible_railtypes, + IsTileType(tile, MP_STREET) ? GetRailTypeCrossing(tile) : GetRailType(tile) + ) ); }