# HG changeset patch # User frosch # Date 2011-12-17 23:22:27 # Node ID 912bce382eb980f9e31d6a9f39b9d639bc00438d # Parent ac3e3b1510227a8a49078e20c767c2f06fd26ac4 (svn r23586) -Fix: Draw PBS reservation also for bridges with railtype overlays. diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -1228,13 +1228,17 @@ static void DrawTile_TunnelBridge(TileIn /* Don't fallback to non-overlay sprite -- the spec states that * if an overlay is present then the bridge surface must be * present. */ - } else if (_game_mode != GM_MENU &&_settings_client.gui.show_track_reservation && HasTunnelBridgeReservation(ti->tile)) { + } + + /* PBS debugging, draw reserved tracks darker */ + if (_game_mode != GM_MENU &&_settings_client.gui.show_track_reservation && HasTunnelBridgeReservation(ti->tile)) { if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) { AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8); } else { AddSortableSpriteToDraw(rti->base_sprites.single_sloped + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z); } } + EndSpriteCombine(); if (HasCatenaryDrawn(GetRailType(ti->tile))) { DrawCatenary(ti);