# HG changeset patch # User rubidium # Date 2009-11-03 09:52:19 # Node ID 925e51219c4a50358ea21fec004182db3f0a4368 # Parent e2629de6258dc48242119a8320ab713ddcbbc943 (svn r17961) -Document: also document the hanging of SDL on quiting if it 'talks' to PulseAudio via its virtual ALSA device diff --git a/known-bugs.txt b/known-bugs.txt --- a/known-bugs.txt +++ b/known-bugs.txt @@ -123,9 +123,12 @@ Lost trains ignore (block) exit signals amount of work needed to write a system that prevents the lost trains from taking the wrong direction. -Extreme CPU usage when using SDL and PulseAudio +Extreme CPU usage/hangs on exting game when using SDL and PulseAudio OpenTTD can be extremely slow/use a lot of CPU when the sound is - played via SDL and then through PulseAudio's ALSA wrapper. This setup - seems to be the default configuration for Ubuntu 9.04 and later. This - issue can be solved by installing the 'libsdl1.2debian-pulseaudio' - package from Ubuntu's Universe repository. + played via SDL and then through PulseAudio's ALSA wrapper. Under the + same configuration OpenTTD, or rather SDL, might hang when exiting + the game. This setup seems to be the default configuration for + Ubuntu 9.04 and later. For Ubuntu this issue can be solved by + installing the 'libsdl1.2debian-pulseaudio' package from Ubuntu's + Universe repository. For other distributions a similar package needs + to be installed.