# HG changeset patch # User yexo # Date 2011-03-04 12:12:48 # Node ID 961c6d8bb3571977a6271b2e0fc2910fd5077871 # Parent c35536c1a16e53b2c74402c68893f3592fe8f234 (svn r22181) -Fix (r20574): following a vehicle with a very high VehicleID was impossible diff --git a/src/viewport.cpp b/src/viewport.cpp --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -171,7 +171,7 @@ void DeleteWindowViewport(Window *w) * @param width Width of the viewport * @param height Height of the viewport * @param follow_flags Flags controlling the viewport. - * - If bit 31 is set, the lower 16 bits are the vehicle that the viewport should follow. + * - If bit 31 is set, the lower 20 bits are the vehicle that the viewport should follow. * - If bit 31 is clear, it is a #TileIndex. * @param zoom Zoomlevel to display */ @@ -197,7 +197,7 @@ void InitializeWindowViewport(Window *w, if (follow_flags & 0x80000000) { const Vehicle *veh; - vp->follow_vehicle = (VehicleID)(follow_flags & 0xFFFF); + vp->follow_vehicle = (VehicleID)(follow_flags & 0xFFFFF); veh = Vehicle::Get(vp->follow_vehicle); pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos); } else {