# HG changeset patch # User rubidium # Date 2010-11-23 18:26:02 # Node ID 96769448170bc1811878ca2f8cf1cc670b3c66ee # Parent 73269894b72b446cfa05dfb02cf72740b922075e (svn r21299) -Fix (r21263): a road vehicle in a depot or wormhole could get into an incorrect state upon savegame conversion causing it to break up later in the game diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2380,6 +2380,8 @@ bool AfterLoadGame() if (IsSavegameVersionBefore(153)) { RoadVehicle *rv; FOR_ALL_ROADVEHICLES(rv) { + if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) continue; + bool loading = rv->current_order.IsType(OT_LOADING) || rv->current_order.IsType(OT_LEAVESTATION); if (HasBit(rv->state, RVS_IN_ROAD_STOP)) { extern const byte _road_stop_stop_frame[];