# HG changeset patch # User rubidium42 # Date 2021-06-21 16:29:21 # Node ID 96b4fe65dab7263bc1494214ab28e2bfb727bf5c # Parent e1fbdd2a5f81879adbcc4784cb4f61f58919c4b7 Codechange: [Network] Remove overload on NetworkValidateClientName Rename the zero-parameter NetworkValidateClientName to NetworkValidateOurClientName to make it clearer it is performed on our client name, and to make it a non-overloaded function to aid with the variant being added a few commits later diff --git a/src/network/network.cpp b/src/network/network.cpp --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -795,7 +795,7 @@ bool NetworkClientConnectGame(const std: std::string resolved_connection_string = ParseGameConnectionString(connection_string, NETWORK_DEFAULT_PORT, &join_as).GetAddressAsString(false); if (!_network_available) return false; - if (!NetworkValidateClientName()) return false; + if (!NetworkValidateOurClientName()) return false; _network_join.connection_string = resolved_connection_string; _network_join.company = join_as; diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -1338,7 +1338,7 @@ bool NetworkValidateClientName(std::stri * See \c NetworkValidateClientName(char*) for details about the functionality. * @return True iff the client name is valid. */ -bool NetworkValidateClientName() +bool NetworkValidateOurClientName() { return NetworkValidateClientName(_settings_client.network.client_name); } diff --git a/src/network/network_func.h b/src/network/network_func.h --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -36,7 +36,7 @@ extern StringList _network_ban_list; byte NetworkSpectatorCount(); bool NetworkIsValidClientName(const std::string_view client_name); -bool NetworkValidateClientName(); +bool NetworkValidateOurClientName(); bool NetworkValidateClientName(std::string &client_name); bool NetworkValidateServerName(std::string &server_name); void NetworkUpdateClientName(const std::string &client_name); diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -1263,7 +1263,7 @@ static WindowDesc _network_start_server_ static void ShowNetworkStartServerWindow() { - if (!NetworkValidateClientName()) return; + if (!NetworkValidateOurClientName()) return; CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME); CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY); @@ -1557,7 +1557,7 @@ static WindowDesc _network_lobby_window_ */ static void ShowNetworkLobbyWindow(NetworkGameList *ngl) { - if (!NetworkValidateClientName()) return; + if (!NetworkValidateOurClientName()) return; CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START); CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);