# HG changeset patch # User peter1138 # Date 2006-01-23 21:05:05 # Node ID 99c4204247355974691d19475798b446f1392afa # Parent 567e9a034aaf4f8067731684047e4ae5039c5f69 (svn r3422) - Fix: If an engine reaches the rear of a depot, make the engine turn around before it reaches the tile end (same as a normal end of line.) This fixes a bug whereby the engine could poke into the depot and crash with another engine just leaving it. diff --git a/train_cmd.c b/train_cmd.c --- a/train_cmd.c +++ b/train_cmd.c @@ -3294,7 +3294,7 @@ static bool TrainCheckIfLineEnds(Vehicle TileIndex tile; uint x,y; uint16 break_speed; - int t; + DiagDirection t; uint32 ts; byte trackdir; @@ -3368,8 +3368,11 @@ static bool TrainCheckIfLineEnds(Vehicle } if (GB(ts, 0, 16) != 0) { - /* If we approach a rail-piece which we can't enter, don't enter it! */ - if (x + 4 > 15 && !CheckCompatibleRail(v, tile)) { + /* If we approach a rail-piece which we can't enter, or the back of a depot, don't enter it! */ + if (x + 4 > 15 && + (!CheckCompatibleRail(v, tile) || + (IsTileDepotType(tile, TRANSPORT_RAIL) && + GetDepotDirection(tile, TRANSPORT_RAIL) == t))) { v->cur_speed = 0; ReverseTrainDirection(v); return false;