# HG changeset patch # User planetmaker # Date 2013-01-20 12:43:25 # Node ID 9ab7ba21d985f8a7620bcf543387af8f247c7cfe # Parent a4510c0352aa4402802fca42c04d1b4bfc6ab652 (svn r24923) -Fix [FS#5441]: When an object built on a river is removed, restore the river, if possible also on slopes (based on patch by Supercheese) diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -161,7 +161,9 @@ void MakeWaterKeepingClass(TileIndex til /* Autoslope might turn an originally canal or river tile into land */ int z; - if (GetTileSlope(tile, &z) != SLOPE_FLAT) { + Slope slope = GetTileSlope(tile, &z); + + if (slope != SLOPE_FLAT) { if (wc == WATER_CLASS_CANAL) { /* If we clear the canal, we have to remove it from the infrastructure count as well. */ Company *c = Company::GetIfValid(o); @@ -169,8 +171,14 @@ void MakeWaterKeepingClass(TileIndex til c->infrastructure.water--; DirtyCompanyInfrastructureWindows(c->index); } + /* Sloped canals are locks and no natural water remains whatever the slope direction */ + wc = WATER_CLASS_INVALID; } - wc = WATER_CLASS_INVALID; + + /* There must not be water sloped invalidly, whatever class it may be */ + if (GetInclinedSlopeDirection(slope) == INVALID_DIAGDIR) { + wc = WATER_CLASS_INVALID; + } } if (wc == WATER_CLASS_SEA && z > 0) {