# HG changeset patch # User frosch # Date 2009-03-12 19:40:16 # Node ID 9b00fd51efbbc4b6c87f650b72fc85d9fa29ca52 # Parent 5c2d4656acdf2033435c12deceba45a1467ddca6 (svn r15692) -Fix [FS#2721]: Just sell the old engines after autorenew/replace. Don't bother about trains exceeding the trainlimit, which will be sold anyway. diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp --- a/src/autoreplace_cmd.cpp +++ b/src/autoreplace_cmd.cpp @@ -513,7 +513,7 @@ static CommandCost ReplaceChain(Vehicle *chain = new_head; } - /* Transfer cargo of old vehicles and sell them*/ + /* Transfer cargo of old vehicles and sell them */ for (int i = 0; i < num_units; i++) { Vehicle *w = old_vehs[i]; /* Is the vehicle again part of the new chain? @@ -522,7 +522,10 @@ static CommandCost ReplaceChain(Vehicle if ((flags & DC_EXEC) != 0) TransferCargo(w, new_head, true); - cost.AddCost(DoCommand(0, w->index, 0, flags, GetCmdSellVeh(w))); + /* Sell the vehicle. + * Note: This might temporarly construct new trains, so use DC_AUTOREPLACE to prevent + * it from failing due to engine limits. */ + cost.AddCost(DoCommand(0, w->index, 0, flags | DC_AUTOREPLACE, GetCmdSellVeh(w))); if ((flags & DC_EXEC) != 0) { old_vehs[i] = NULL; if (i == 0) old_head = NULL;