# HG changeset patch # User rubidium # Date 2009-03-12 15:14:22 # Node ID 9b432ad28773de386a5f89857a4634e8e7499f7e # Parent 7fe1ca4e3964f924a53629af6a0d7c461a678687 (svn r15689) -Fix [FS#2720]: do not crash when the generate map doesn't contain a suitable location for a town. diff --git a/src/genworld.cpp b/src/genworld.cpp --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -141,7 +141,10 @@ static void _GenerateWorld(void *arg) /* only generate towns, tree and industries in newgame mode. */ if (_game_mode != GM_EDITOR) { - GenerateTowns(_settings_game.economy.town_layout); + if (!GenerateTowns(_settings_game.economy.town_layout)) { + HandleGeneratingWorldAbortion(); + return; + } GenerateIndustries(); GenerateUnmovables(); GenerateTrees(); @@ -255,7 +258,10 @@ void HandleGeneratingWorldAbortion() CleanupGeneration(); - _gw.thread->Exit(); + if (_gw.thread != NULL) _gw.thread->Exit(); + + extern void SwitchToMode(SwitchMode new_mode); + SwitchToMode(_switch_mode); } /** diff --git a/src/lang/english.txt b/src/lang/english.txt --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1197,6 +1197,7 @@ STR_CANT_REMOVE_TRAIN_WAYPOINT STR_BUILD_AUTORAIL_TIP :{BLACK}Build railway track using the Autorail mode STR_NO_TOWN_IN_SCENARIO :{WHITE}...there is no town in this scenario +STR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}...no suitable town locations STR_MANY_RANDOM_TOWNS :{BLACK}Many random towns STR_RANDOM_TOWNS_TIP :{BLACK}Cover the map with randomly placed towns diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1648,8 +1648,10 @@ bool GenerateTowns(TownLayout layout) /* give it a last try, but now more aggressive */ if (num == 0 && CreateRandomTown(10000, TS_RANDOM, false, layout) == NULL) { if (GetNumTowns() == 0) { - /* XXX - can we handle that more gracefully? */ - if (_game_mode != GM_EDITOR) usererror("Could not generate any town"); + if (_game_mode != GM_EDITOR) { + extern StringID _switch_mode_errorstr; + _switch_mode_errorstr = STR_COULD_NOT_CREATE_TOWN; + } return false; }