# HG changeset patch # User rubidium # Date 2007-01-17 00:01:55 # Node ID 9e0dd407bd11b26bb45b437335eaca84269100a6 # Parent 990503fb6c81e7fb83d136e449dcf381ed0af9c9 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames. diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -289,6 +289,8 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MA file_pointer = fopen(filename, "rb"); fseek(file_pointer, 0, SEEK_END); + if (ftell(file_pointer) == 0) error("network savedump failed - zero sized savegame?"); + // Now send the _frame_counter and how many packets are coming p = NetworkSend_Init(PACKET_SERVER_MAP); NetworkSend_uint8(p, MAP_PACKET_START); diff --git a/src/saveload.cpp b/src/saveload.cpp --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -1428,7 +1428,7 @@ static OTTDThread* save_thread; /** We have written the whole game into memory, _Savegame_pool, now find * and appropiate compressor and start writing to file. */ -static void* SaveFileToDisk(void *arg) +static SaveOrLoadResult SaveFileToDisk(bool threaded) { const SaveLoadFormat *fmt; uint32 hdr[2]; @@ -1440,12 +1440,12 @@ static void* SaveFileToDisk(void *arg) _sl.excpt_uninit(); fprintf(stderr, "Save game failed: %s.", _sl.excpt_msg); - if (arg != NULL) { + if (threaded) { OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_ERROR); } else { SaveFileError(); } - return NULL; + return SL_ERROR; } fmt = GetSavegameFormat(_savegame_format); @@ -1478,7 +1478,14 @@ static void* SaveFileToDisk(void *arg) GetSavegameFormat("memory")->uninit_write(); // clean the memorypool fclose(_sl.fh); - if (arg != NULL) OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_DONE); + if (threaded) OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_DONE); + + return SL_OK; +} + +static void* SaveFileToDiskThread(void *arg) +{ + SaveFileToDisk(true); return NULL; } @@ -1567,12 +1574,14 @@ SaveOrLoadResult SaveOrLoad(const char * SaveFileStart(); if (_network_server || - (save_thread = OTTDCreateThread(&SaveFileToDisk, (void*)"")) == NULL) { - DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode..."); - SaveFileToDisk(NULL); + (save_thread = OTTDCreateThread(&SaveFileToDiskThread, NULL)) == NULL) { + if (!_network_server) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode..."); + + SaveOrLoadResult result = SaveFileToDisk(false); SaveFileDone(); + + return result; } - } else { /* LOAD game */ assert(mode == SL_LOAD);