# HG changeset patch # User Patric Stout # Date 2021-06-06 12:01:42 # Node ID 9facf21c639cf4cc303337cfed559d07ceafd119 # Parent 85dc1dbf85544210048bad050562d0ddfa398f01 Codechange: rework CHTS-chunk save/load to be more like the others diff --git a/src/cheat_type.h b/src/cheat_type.h --- a/src/cheat_type.h +++ b/src/cheat_type.h @@ -28,12 +28,9 @@ struct Cheats { Cheat switch_company; ///< change to another company Cheat money; ///< get rich or poor Cheat crossing_tunnels; ///< allow tunnels that cross each other - Cheat dummy1; ///< empty cheat (build while in pause mode) Cheat no_jetcrash; ///< no jet will crash on small airports anymore - Cheat dummy2; ///< empty cheat (change the climate of the map) Cheat change_date; ///< changes date ingame Cheat setup_prod; ///< setup raw-material production in game - Cheat dummy3; ///< empty cheat (enable running el-engines on normal rail) Cheat edit_max_hl; ///< edit the maximum heightlevel; this is a cheat because of the fact that it needs to reset NewGRF game state and doing so as a simple configuration breaks the expectation of many }; diff --git a/src/saveload/cheat_sl.cpp b/src/saveload/cheat_sl.cpp --- a/src/saveload/cheat_sl.cpp +++ b/src/saveload/cheat_sl.cpp @@ -14,21 +14,38 @@ #include "../safeguards.h" +static const SaveLoad _cheats_desc[] = { + SLE_VAR(Cheats, magic_bulldozer.been_used, SLE_BOOL), + SLE_VAR(Cheats, magic_bulldozer.value, SLE_BOOL), + SLE_VAR(Cheats, switch_company.been_used, SLE_BOOL), + SLE_VAR(Cheats, switch_company.value, SLE_BOOL), + SLE_VAR(Cheats, money.been_used, SLE_BOOL), + SLE_VAR(Cheats, money.value, SLE_BOOL), + SLE_VAR(Cheats, crossing_tunnels.been_used, SLE_BOOL), + SLE_VAR(Cheats, crossing_tunnels.value, SLE_BOOL), + SLE_NULL(1), + SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS(). + SLE_VAR(Cheats, no_jetcrash.been_used, SLE_BOOL), + SLE_VAR(Cheats, no_jetcrash.value, SLE_BOOL), + SLE_NULL(1), + SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS(). + SLE_VAR(Cheats, change_date.been_used, SLE_BOOL), + SLE_VAR(Cheats, change_date.value, SLE_BOOL), + SLE_VAR(Cheats, setup_prod.been_used, SLE_BOOL), + SLE_VAR(Cheats, setup_prod.value, SLE_BOOL), + SLE_NULL(1), + SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS(). + SLE_VAR(Cheats, edit_max_hl.been_used, SLE_BOOL), + SLE_VAR(Cheats, edit_max_hl.value, SLE_BOOL), +}; + /** * Save the cheat values. */ static void Save_CHTS() { - /* Cannot use lengthof because _cheats is of type Cheats, not Cheat */ - byte count = sizeof(_cheats) / sizeof(Cheat); - Cheat *cht = (Cheat*) &_cheats; - Cheat *cht_last = &cht[count]; - - SlSetLength(count * 2); - for (; cht != cht_last; cht++) { - SlWriteByte(cht->been_used); - SlWriteByte(cht->value); - } + SlSetLength(std::size(_cheats_desc)); + SlObject(&_cheats, _cheats_desc); } /** @@ -36,15 +53,21 @@ static void Save_CHTS() */ static void Load_CHTS() { - Cheat *cht = (Cheat*)&_cheats; - size_t count = SlGetFieldLength() / 2; - /* Cannot use lengthof because _cheats is of type Cheats, not Cheat */ - if (count > sizeof(_cheats) / sizeof(Cheat)) SlErrorCorrupt("Too many cheat values"); + size_t count = SlGetFieldLength(); + std::vector slt; - for (uint i = 0; i < count; i++) { - cht[i].been_used = (SlReadByte() != 0); - cht[i].value = (SlReadByte() != 0); + /* Cheats were added over the years without a savegame bump. They are + * stored as 2 SLE_BOOLs per entry. "count" indicates how many SLE_BOOLs + * are stored for this savegame. So read only "count" SLE_BOOLs (and in + * result "count / 2" cheats). */ + for (auto &sld : _cheats_desc) { + count--; + slt.push_back(sld); + + if (count == 0) break; } + + SlObject(&_cheats, slt); } /** Chunk handlers related to cheats. */