# HG changeset patch # User Yexo # Date 2009-02-06 23:58:16 # Node ID a402a079c6d6987693481855a5af3e6de70daa50 # Parent 9a00dc9e0e936e411c08d9afc8e2afbafc845a8e (svn r15383) -Cleanup: Don't call MakeNewgameSettingsLive more often than necessary. diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -248,8 +248,8 @@ void StartGeneratingLandscape(glwp_modes { DeleteAllNonVitalWindows(); - /* Copy all XXX_newgame to XXX when coming from outside the editor */ - MakeNewgameSettingsLive(); + /* Copy the settings needed for creating a new map. */ + _settings_game.game_creation = _settings_newgame.game_creation; ResetGRFConfig(true); SndPlayFx(SND_15_BEEP); @@ -441,8 +441,6 @@ struct GenerateLandscapeWindow : public break; case GLAND_GENERATE_BUTTON: // Generate - MakeNewgameSettingsLive(); - if (mode == GLWP_HEIGHTMAP && (this->x * 2 < (1U << _settings_newgame.game_creation.map_x) || this->x / 2 > (1U << _settings_newgame.game_creation.map_x) || diff --git a/src/openttd.cpp b/src/openttd.cpp --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -661,8 +661,8 @@ int ttd_main(int argc, char *argv[]) /* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */ if (_settings_newgame.difficulty.diff_level == 9) SetDifficultyLevel(0, &_settings_newgame.difficulty); - /* Make sure _settings is filled with _settings_newgame if we switch to a game directly */ - if (_switch_mode != SM_NONE) MakeNewgameSettingsLive(); + /* Copy the settings needed for creating a new map. */ + _settings_game.game_creation = _settings_newgame.game_creation; /* initialize the ingame console */ IConsoleInit();