# HG changeset patch # User rubidium42 # Date 2021-06-12 18:43:37 # Node ID a71b98216c01b872da046545fd2b5635a944d1fa # Parent 3591d1cdd334ed68e36ab92ad6ad33d8b208240c Codechange: add an IConsolePrint overload that does formatting with fmt diff --git a/src/console.cpp b/src/console.cpp --- a/src/console.cpp +++ b/src/console.cpp @@ -88,14 +88,13 @@ void IConsoleFree() * as well as to a logfile. If the network server is a dedicated server, all activities * are also logged. All lines to print are added to a temporary buffer which can be * used as a history to print them onscreen - * @param colour_code the colour of the command. Red in case of errors, etc. - * @param string the message entered or output on the console (notice, error, etc.) + * @param colour_code The colour of the command. + * @param string The message to output on the console (notice, error, etc.) */ -void IConsolePrint(TextColour colour_code, const char *string) +void IConsolePrint(TextColour colour_code, const std::string &string) { assert(IsValidConsoleColour(colour_code)); - char *str; if (_redirect_console_to_client != INVALID_CLIENT_ID) { /* Redirect the string to the client */ NetworkServerSendRcon(_redirect_console_to_client, colour_code, string); @@ -109,7 +108,7 @@ void IConsolePrint(TextColour colour_cod /* Create a copy of the string, strip if of colours and invalid * characters and (when applicable) assign it to the console buffer */ - str = stredup(string); + char *str = stredup(string.c_str()); str_strip_colours(str); StrMakeValidInPlace(str); diff --git a/src/console_func.h b/src/console_func.h --- a/src/console_func.h +++ b/src/console_func.h @@ -11,6 +11,7 @@ #define CONSOLE_FUNC_H #include "console_type.h" +#include "3rdparty/fmt/format.h" /* console modes */ extern IConsoleModes _iconsole_mode; @@ -21,7 +22,30 @@ void IConsoleFree(); void IConsoleClose(); /* console output */ -void IConsolePrint(TextColour colour_code, const char *string); +void IConsolePrint(TextColour colour_code, const std::string &string); + +/** + * Handle the printing of text entered into the console or redirected there + * by any other means. Text can be redirected to other clients in a network game + * as well as to a logfile. If the network server is a dedicated server, all activities + * are also logged. All lines to print are added to a temporary buffer which can be + * used as a history to print them onscreen + * @param colour_code The colour of the command. + * @param format_string The formatting string to tell what to do with the remaining arguments. + * @param first_arg The first argument to the format. + * @param other_args The other arguments to the format. + * @tparam T The type of formatting parameter. + * @tparam A The type of the first argument. + * @tparam Args The types of the other arguments. + */ +template +static inline void IConsolePrint(TextColour colour_code, const T &format, A first_arg, Args&&... other_args) +{ + /* The separate first_arg argument is added to aid overloading. + * Otherwise the calls that do no need formatting will still use this function. */ + IConsolePrint(colour_code, fmt::format(format, first_arg, other_args...)); +} + void CDECL IConsolePrintF(TextColour colour_code, const char *format, ...) WARN_FORMAT(2, 3); void IConsoleDebug(const char *dbg, const char *string); void IConsoleWarning(const char *string);