# HG changeset patch # User glx # Date 2008-03-03 20:41:47 # Node ID a80565b4b6d74554aa7c3b1fcdb606c4b62b06ac # Parent f9d90c6752a0167e144a5229fb7e7bd52dd6be3d (svn r12330) -Feature: [NewGRF] vehicle variable FE bit 5 and 6 diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp --- a/src/newgrf_engine.cpp +++ b/src/newgrf_engine.cpp @@ -23,6 +23,8 @@ #include "vehicle_func.h" #include "core/random_func.hpp" #include "direction_func.h" +#include "rail_map.h" +#include "rail.h" int _traininfo_vehicle_pitch = 0; @@ -624,12 +626,18 @@ static uint32 VehicleGetVariable(const R case 0xFF: { uint16 modflags = 0; - /* @todo: There are some other bits that should be implemented: - * bit 5: Whether the rail vehicle is powered or not (mostly useful for wagons). - * bit 6: This is an electrically powered rail vehicle which is running on normal rail. - * bit 8: (Maybe?) Toggled whenever the train reverses. - */ - + if (v->type == VEH_TRAIN) { + /* @todo: There are some other bits that should be implemented: + * bit 8: (Maybe?) Toggled whenever the train reverses. + */ + const Vehicle *u = IsTrainWagon(v) && HasBit(v->vehicle_flags, VRF_POWEREDWAGON) ? v->First() : v; + RailType railtype = GetRailType(v->tile); + bool powered = IsTrainEngine(v) || (IsTrainWagon(v) && HasBit(v->vehicle_flags, VRF_POWEREDWAGON)); + bool has_power = powered && HasPowerOnRail(u->u.rail.railtype, railtype); + bool is_electric = powered && u->u.rail.railtype == RAILTYPE_ELECTRIC; + if (has_power) SetBit(modflags, 5); + if (is_electric && !has_power) SetBit(modflags, 6); + } if (HasBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE)) SetBit(modflags, 10); return variable == 0xFE ? modflags : GB(modflags, 8, 8);