# HG changeset patch # User rubidium # Date 2007-07-07 10:06:10 # Node ID ab6c70e149d92b124f9bb4af7e90e8ab9293515f # Parent dea62b7d11eca15491df01b06fcbb01252d2d453 (svn r10462) -Add: a command dumper/loader that could be enabled compile-time and server side only to aid debugging some desyncs, i.e. dump the stream of commands so it could be replayed in exactly the same way later. This should primarily be used to make desyncs more easily reproducable, so it can be properly debugged. diff --git a/src/date.cpp b/src/date.cpp --- a/src/date.cpp +++ b/src/date.cpp @@ -13,6 +13,9 @@ #include "network/network_server.h" #include "functions.h" #include "currency.h" +#ifdef DEBUG_DUMP_COMMANDS +#include "saveload.h" +#endif Year _cur_year; Month _cur_month; @@ -259,6 +262,12 @@ void IncreaseDate() /* yes, call various monthly loops */ if (_game_mode != GM_MENU) { +#ifdef DEBUG_DUMP_COMMANDS + char name[MAX_PATH]; + snprintf(name, lengthof(name), "dmp_cmds_%d.sav", _date); + SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR); + debug_dump_commands("ddc:save:%s\n", name); +#endif /* DUMP_COMMANDS */ if (_opt.autosave != 0 && (_cur_month % _autosave_months[_opt.autosave]) == 0) { _do_autosave = true; RedrawAutosave(); diff --git a/src/network/network.cpp b/src/network/network.cpp --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -37,6 +37,7 @@ #include "../console.h" /* IConsoleCmdExec */ #include /* va_list */ #include "../md5.h" +#include "../fileio.h" /* Check whether NETWORK_NUM_LANDSCAPES is still in sync with NUM_LANDSCAPE */ assert_compile((int)NETWORK_NUM_LANDSCAPES == (int)NUM_LANDSCAPE); @@ -195,6 +196,9 @@ void CDECL NetworkTextMessage(NetworkAct break; } +#ifdef DEBUG_DUMP_COMMANDS + debug_dump_commands("ddc:cmsg:%d;%d;%s\n", _date, _date_fract, message); +#endif /* DUMP_COMMANDS */ IConsolePrintF(color, "%s", message); AddTextMessage(color, duration, "%s", message); } @@ -1235,6 +1239,9 @@ static bool NetworkDoClientLoop() if (_sync_seed_1 != _random_seeds[0][0]) { #endif NetworkError(STR_NETWORK_ERR_DESYNC); +#ifdef DEBUG_DUMP_COMMANDS + debug_dump_commands("ddc:serr:%d;%d\n", _date, _date_fract); +#endif /* DUMP_COMMANDS */ DEBUG(net, 0, "Sync error detected!"); NetworkClientError(NETWORK_RECV_STATUS_DESYNC, DEREF_CLIENT(0)); return false; @@ -1280,6 +1287,37 @@ void NetworkGameLoop() if (!NetworkReceive()) return; if (_network_server) { +#ifdef DEBUG_DUMP_COMMANDS + static FILE *f = FioFOpenFile("commands.log", "rb", SAVE_DIR); + static Date next_date = 0; + static uint32 next_date_fract; + static CommandPacket *cp = NULL; + if (f == NULL && next_date == 0) { + printf("Cannot open commands.log\n"); + next_date = 1; + } + + while (f != NULL && !feof(f)) { + if (cp != NULL && _date == next_date && _date_fract == next_date_fract) { + _current_player = cp->player; + _cmd_text = cp->text; + DoCommandP(cp->tile, cp->p1, cp->p2, NULL, cp->cmd); + free(cp); + cp = NULL; + } + + if (cp != NULL) break; + + char buff[4096]; + if (fgets(buff, lengthof(buff), f) == NULL) break; + if (strncmp(buff, "ddc:cmd:", 8) != 0) continue; + cp = MallocT(1); + int player; + sscanf(&buff[8], "%d;%d;%d;%d;%d;%d;%d;%s", &next_date, &next_date_fract, &player, &cp->tile, &cp->p1, &cp->p2, &cp->cmd, cp->text); + cp->player = (Owner)player; + } +#endif /* DUMP_COMMANDS */ + bool send_frame = false; // We first increase the _frame_counter @@ -1436,4 +1474,18 @@ bool IsNetworkCompatibleVersion(const ch strncmp(_openttd_revision, other, NETWORK_REVISION_LENGTH - 1) == 0; } +#ifdef DEBUG_DUMP_COMMANDS +void CDECL debug_dump_commands(const char *s, ...) +{ + static FILE *f = FioFOpenFile("commands-out.log", "wb", SAVE_DIR); + if (f == NULL) return; + + va_list va; + va_start(va, s); + vfprintf(f, s, va); + va_end(va); + + fflush(f); +} +#endif /* DEBUG_DUMP_COMMANDS */ #endif /* ENABLE_NETWORK */ diff --git a/src/network/network.h b/src/network/network.h --- a/src/network/network.h +++ b/src/network/network.h @@ -20,6 +20,17 @@ // nothing will happen. //#define ENABLE_NETWORK_SYNC_EVERY_FRAME +/* + * Dumps all commands that are sent/received to stderr and saves every month. + * This log can become quite large over time; say in the order of two to three + * times the bandwidth used for network games. + */ +//#define DEBUG_DUMP_COMMANDS + +#ifdef DEBUG_DUMP_COMMANDS +void CDECL debug_dump_commands(const char *s, ...); +#endif /* DEBUG_DUMP_COMMANDS */ + // In theory sending 1 of the 2 seeds is enough to check for desyncs // so in theory, this next define can be left off. //#define NETWORK_SEND_DOUBLE_SEED diff --git a/src/network/network_data.cpp b/src/network/network_data.cpp --- a/src/network/network_data.cpp +++ b/src/network/network_data.cpp @@ -97,6 +97,11 @@ void NetworkExecuteCommand(CommandPacket DEBUG(net, 0, "Received out-of-bounds callback (%d)", cp->callback); cp->callback = 0; } + +#ifdef DEBUG_DUMP_COMMANDS + debug_dump_commands("ddc:cmd:%d;%d;%d;%d;%d;%d;%d;%s\n", _date, _date_fract, (int)cp->player, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text); +#endif /* DUMP_COMMANDS */ + DoCommandP(cp->tile, cp->p1, cp->p2, _callback_table[cp->callback], cp->cmd | CMD_NETWORK_COMMAND); } diff --git a/src/saveload.cpp b/src/saveload.cpp --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -1677,6 +1677,9 @@ SaveOrLoadResult SaveOrLoad(const char * } } else { /* LOAD game */ assert(mode == SL_LOAD); +#ifdef DEBUG_DUMP_COMMANDS + debug_dump_commands("ddc:load:%s\n", filename); +#endif /* DUMP_COMMANDS */ if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);