# HG changeset patch # User SamuXarick <43006711+SamuXarick@users.noreply.github.com> # Date 2019-02-23 12:16:12 # Node ID b3754acf09f30a70fea3f6e473ae0b84b2dc4cc0 # Parent 018a3570e9ae8a5e8d0440db52c7e2b341b67741 Fix: Remove desert around lakes upon generation diff --git a/src/landscape.cpp b/src/landscape.cpp --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -1063,6 +1063,9 @@ static bool MakeLake(TileIndex tile, voi TileIndex t2 = tile + TileOffsByDiagDir(d); if (IsWaterTile(t2)) { MakeRiver(tile, Random()); + /* Remove desert directly around the river tile. */ + TileIndex t = tile; + CircularTileSearch(&t, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, NULL); return false; } } @@ -1134,7 +1137,7 @@ static void River_FoundEndNode(AyStar *a if (!IsWaterTile(tile)) { MakeRiver(tile, Random()); /* Remove desert directly around the river tile. */ - CircularTileSearch(&tile, 5, RiverModifyDesertZone, NULL); + CircularTileSearch(&tile, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, NULL); } } } @@ -1245,6 +1248,9 @@ static bool FlowRiver(TileIndex spring, DistanceManhattan(spring, lakeCenter) > _settings_game.game_creation.min_river_length) { end = lakeCenter; MakeRiver(lakeCenter, Random()); + /* Remove desert directly around the river tile. */ + CircularTileSearch(&lakeCenter, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, NULL); + lakeCenter = end; uint range = RandomRange(8) + 3; CircularTileSearch(&lakeCenter, range, MakeLake, &height); /* Call the search a second time so artefacts from going circular in one direction get (mostly) hidden. */ diff --git a/src/water.h b/src/water.h --- a/src/water.h +++ b/src/water.h @@ -40,6 +40,7 @@ void DrawShoreTile(Slope tileh); void MakeWaterKeepingClass(TileIndex tile, Owner o); bool RiverModifyDesertZone(TileIndex tile, void *data); +static const uint RIVER_OFFSET_DESERT_DISTANCE = 5; ///< Circular tile search radius to create non-desert around a river tile. bool IsWateredTile(TileIndex tile, Direction from); diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -428,7 +428,7 @@ CommandCost CmdBuildCanal(TileIndex tile MakeRiver(tile, Random()); if (_game_mode == GM_EDITOR) { TileIndex tile2 = tile; - CircularTileSearch(&tile2, 5, RiverModifyDesertZone, NULL); + CircularTileSearch(&tile2, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, NULL); } break;