# HG changeset patch # User rubidium # Date 2008-06-01 10:11:31 # Node ID b67220235a786fec4b11d346928bcefc2e5955ca # Parent 42be9820110f5066463146c220bcbe06a4ef4a6f (svn r13349) -Codechange: remove a pointless flag; the flag is set before calling a function and is then reset in the function without ever reading it. Patch by Cirdan. diff --git a/src/news_gui.cpp b/src/news_gui.cpp --- a/src/news_gui.cpp +++ b/src/news_gui.cpp @@ -364,8 +364,6 @@ static WindowDesc _news_type0_desc = { /** Open up an own newspaper window for the news item */ static void ShowNewspaper(NewsItem *ni) { - ni->flags &= ~NF_FORCE_BIG; - SoundFx sound = _news_type_data[_news_subtype_data[ni->subtype].type].sound; if (sound != 0) SndPlayFx(sound); @@ -468,12 +466,9 @@ static void MoveToNextItem() InvalidateWindowData(WC_STATUS_BAR, 0, SBI_SHOW_REMINDER); break; - case ND_SUMMARY: // Summary - show ticker, but if forced big, cascade to full - if (!(ni->flags & NF_FORCE_BIG)) { - ShowTicker(ni); - break; - } - /* Fallthrough */ + case ND_SUMMARY: // Summary - show ticker + ShowTicker(ni); + break; case ND_FULL: // Full - show newspaper ShowNewspaper(ni); @@ -616,8 +611,6 @@ static void ShowNewsMessage(NewsItem *ni _forced_news = ni; if (_forced_news != NULL) { - NewsWindow::duration = 555; - ni->flags |= NF_FORCE_BIG; DeleteWindowById(WC_NEWS_WINDOW, 0); ShowNewspaper(ni); } diff --git a/src/news_type.h b/src/news_type.h --- a/src/news_type.h +++ b/src/news_type.h @@ -74,7 +74,6 @@ enum NewsFlag { NF_VIEWPORT = (1 << 1), ///< Does the news message have a viewport? (ingame picture of happening) NF_TILE = (1 << 2), ///< When clicked on the news message scroll to a given tile? Tile is in data_a NF_VEHICLE = (1 << 3), ///< When clicked on the message scroll to the vehicle? VehicleID is in data_a - NF_FORCE_BIG = (1 << 4), ///< Force the appearance of a news message if it has already been shown (internal) NF_INCOLOR = (1 << 5), ///< Show the newsmessage in colour, otherwise it defaults to black & white NF_TILE2 = (1 << 6), ///< There is a second tile to scroll to; tile is in data_b };