# HG changeset patch # User smatz # Date 2009-12-25 23:15:08 # Node ID b9c563f3b6ef26122333443e171f4b225d97045e # Parent 8447889ed7f9437bd5c449a461ec054f720ed5f1 (svn r18635) -Codechange: store TextEffects in a SmallVector diff --git a/src/texteff.cpp b/src/texteff.cpp --- a/src/texteff.cpp +++ b/src/texteff.cpp @@ -17,13 +17,10 @@ #include "transparency.h" #include "strings_func.h" #include "core/alloc_func.hpp" +#include "core/smallvec_type.hpp" #include "viewport_func.h" #include "settings_type.h" -enum { - INIT_NUM_TEXT_EFFECTS = 20, -}; - /** Container for all information about a text effect */ struct TextEffect : public ViewportSign{ StringID string_id; ///< String to draw for the text effect, if INVALID_STRING_ID then it's not valid @@ -40,31 +37,20 @@ struct TextEffect : public ViewportSign{ } }; -/* used for text effects */ -static TextEffect *_text_effect_list = NULL; -static uint16 _num_text_effects = INIT_NUM_TEXT_EFFECTS; +static SmallVector _text_effects; ///< Text effects are stored there /* Text Effects */ TextEffectID AddTextEffect(StringID msg, int center, int y, uint16 duration, TextEffectMode mode) { - TextEffectID i; - if (_game_mode == GM_MENU) return INVALID_TE_ID; - /* Look for a free spot in the text effect array */ - for (i = 0; i < _num_text_effects; i++) { - if (_text_effect_list[i].string_id == INVALID_STRING_ID) break; + TextEffectID i; + for (i = 0; i < _text_effects.Length(); i++) { + if (_text_effects[i].string_id == INVALID_STRING_ID) break; } + if (i == _text_effects.Length()) _text_effects.Append(); - /* If there is none found, we grow the array */ - if (i == _num_text_effects) { - _num_text_effects += 25; - _text_effect_list = ReallocT(_text_effect_list, _num_text_effects); - for (; i < _num_text_effects; i++) _text_effect_list[i].string_id = INVALID_STRING_ID; - i = _num_text_effects - 1; - } - - TextEffect *te = &_text_effect_list[i]; + TextEffect *te = _text_effects.Get(i); /* Start defining this object */ te->string_id = msg; @@ -81,10 +67,8 @@ TextEffectID AddTextEffect(StringID msg, void UpdateTextEffect(TextEffectID te_id, StringID msg) { - assert(te_id < _num_text_effects); - /* Update details */ - TextEffect *te = &_text_effect_list[te_id]; + TextEffect *te = _text_effects.Get(te_id); te->string_id = msg; te->params_1 = GetDParam(0); @@ -93,8 +77,7 @@ void UpdateTextEffect(TextEffectID te_id void RemoveTextEffect(TextEffectID te_id) { - assert(te_id < _num_text_effects); - _text_effect_list[te_id].Reset(); + _text_effects[te_id].Reset(); } static void MoveTextEffect(TextEffect *te) @@ -113,17 +96,15 @@ static void MoveTextEffect(TextEffect *t void MoveAllTextEffects() { - for (TextEffectID i = 0; i < _num_text_effects; i++) { - TextEffect *te = &_text_effect_list[i]; + const TextEffect *end = _text_effects.End(); + for (TextEffect *te = _text_effects.Begin(); te != end; te++) { if (te->string_id != INVALID_STRING_ID && te->mode == TE_RISING) MoveTextEffect(te); } } void InitTextEffects() { - if (_text_effect_list == NULL) _text_effect_list = MallocT(_num_text_effects); - - for (TextEffectID i = 0; i < _num_text_effects; i++) _text_effect_list[i].string_id = INVALID_STRING_ID; + _text_effects.Reset(); } void DrawTextEffects(DrawPixelInfo *dpi) @@ -131,10 +112,9 @@ void DrawTextEffects(DrawPixelInfo *dpi) /* Don't draw the text effects when zoomed out a lot */ if (dpi->zoom > ZOOM_LVL_OUT_2X) return; - for (TextEffectID i = 0; i < _num_text_effects; i++) { - const TextEffect *te = &_text_effect_list[i]; + const TextEffect *end = _text_effects.End(); + for (TextEffect *te = _text_effects.Begin(); te != end; te++) { if (te->string_id == INVALID_STRING_ID) continue; - if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) { ViewportAddString(dpi, ZOOM_LVL_OUT_2X, te, te->string_id, te->string_id - 1, 0, te->params_1); }