# HG changeset patch # User maedhros # Date 2007-04-29 09:18:52 # Node ID ba62fb7ed51e631f8eb7476964781989bd008759 # Parent 6be5a1a3fe677f06c270b6027e9433ab50348b67 (svn r9743) -Fix [FS#598]: Stop flooded towns from building roads on water. diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -951,7 +951,7 @@ static bool GrowTown(Town *t) for (ptr = _town_coord_mod; ptr != endof(_town_coord_mod); ++ptr) { /* Only work with plain land that not already has a house */ if (!IsTileType(tile, MP_HOUSE) && GetTileSlope(tile, NULL) == SLOPE_FLAT) { - if (!CmdFailed(DoCommand(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR))) { + if (!CmdFailed(DoCommand(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR))) { DoCommand(tile, GenRandomRoadBits(), t->index, DC_EXEC | DC_AUTO, CMD_BUILD_ROAD); _current_player = old_player; return true;