# HG changeset patch # User truelight # Date 2005-03-25 13:37:37 # Node ID bda6d7a5b0e8e46a3971146fd3e818580b1bf801 # Parent 5b10b362b3da7c46a82484aa4ed9a6ddc720313d (svn r2059) -Codechange: rewrote SetSignalsAfterProc so now the tiles from the PF are checked against the vehicle-position-hash, instead all vehicles to the PF-position-hash. Big speed increase (function usages drops from 9% to 0.5%!) for maps with a lot of trains. diff --git a/rail_cmd.c b/rail_cmd.c --- a/rail_cmd.c +++ b/rail_cmd.c @@ -1554,47 +1554,80 @@ static bool SetSignalsEnumProc(uint tile return false; } +/* Struct to parse data from VehicleFromPos to SignalVehicleCheckProc */ +typedef struct SignalVehicleCheckStruct { + TileIndex tile; + uint track; +} SignalVehicleCheckStruct; + +static void *SignalVehicleCheckProc(Vehicle *v, void *data) +{ + SignalVehicleCheckStruct *dest = data; + TileIndex tile; + + /* Find the tile outside the tunnel, for signalling */ + if (v->u.rail.track == 0x40) { + tile = GetVehicleOutOfTunnelTile(v); + } else { + tile = v->tile; + } + + /* Wrong tile, or no train? Not a match */ + if (tile != dest->tile || v->type != VEH_Train) + return NULL; + + /* Are we on the same piece of track? */ + if (dest->track & (v->u.rail.track + (v->u.rail.track<<8))) + return v; + + return NULL; +} + +/* Special check for SetSignalsAfterProc, to see if there is a vehicle on this tile */ +bool SignalVehicleCheck(TileIndex tile, uint track) +{ + SignalVehicleCheckStruct dest; + + dest.tile = tile; + dest.track = track; + + return VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL; +} + static void SetSignalsAfterProc(TrackPathFinder *tpf) { SetSignalsData *ssd = tpf->userdata; - Vehicle *v; - uint tile, hash, val, offs; TrackPathFinderLink *link; + uint offs; + uint i; ssd->stop = false; - // for each train, check if it is in the segment. - // then we know that the signal should be red. - FOR_ALL_VEHICLES(v) { - if (v->type != VEH_Train) - continue; - - tile = v->tile; - if (v->u.rail.track == 0x40) { tile = GetVehicleOutOfTunnelTile(v); } - - hash = PATHFIND_HASH_TILE(tile); - - val = tpf->hash_head[hash]; - if (val == 0) + /* Go through all the PF tiles */ + for (i = 0; i < lengthof(tpf->hash_head); i++) { + /* Empty hash item */ + if (tpf->hash_head[i] == 0) continue; - if (!(val & 0x8000)) { - if ((TileIndex)tile == tpf->hash_tile[hash]) - goto check_val; + /* If 0x8000 is not set, there is only 1 item */ + if (!(tpf->hash_head[i] & 0x8000)) { + /* Check if there is a vehicle on this tile */ + if (SignalVehicleCheck(tpf->hash_tile[i], tpf->hash_head[i])) { + ssd->stop = true; + return; + } } else { - offs = tpf->hash_tile[hash]; + /* There are multiple items, where hash_tile points to the first item in the list */ + offs = tpf->hash_tile[i]; do { + /* Find the next item */ link = PATHFIND_GET_LINK_PTR(tpf, offs); - if ( (TileIndex)tile == link->tile) { - val = link->flags; -check_val:; - // the train is on the track, in either direction? - if (val & (v->u.rail.track + (v->u.rail.track<<8))) { - ssd->stop = true; - return; - } - break; + /* Check if there is a vehicle on this tile */ + if (SignalVehicleCheck(link->tile, link->flags)) { + ssd->stop = true; + return; } + /* Goto the next item */ } while ((offs=link->next) != 0xFFFF); } }