# HG changeset patch # User rubidium # Date 2007-07-09 13:59:07 # Node ID beaace1127ef0de05f5baef4e4f8fc26631517ec # Parent 0be528a701318fcb731c2a5b87207ab7d1c08003 (svn r10486) -Fix: do not draw foundations when the "should I draw foundations" callbacks says to do so. diff --git a/src/newgrf_callbacks.h b/src/newgrf_callbacks.h --- a/src/newgrf_callbacks.h +++ b/src/newgrf_callbacks.h @@ -124,7 +124,7 @@ enum CallbackID { CBID_INDTILE_SHAPE_CHECK = 0x2F, // not yet implemented /* Called to determine the type (if any) of foundation to draw for industry tile */ - CBID_INDUSTRY_DRAW_FOUNDATIONS = 0x30, // not yet implemented + CBID_INDUSTRY_DRAW_FOUNDATIONS = 0x30, /* Called when the player (or AI) tries to start or stop a vehicle. Mainly * used for preventing a vehicle from leaving the depot. */ diff --git a/src/newgrf_industrytiles.cpp b/src/newgrf_industrytiles.cpp --- a/src/newgrf_industrytiles.cpp +++ b/src/newgrf_industrytiles.cpp @@ -207,7 +207,7 @@ bool DrawNewIndustryTile(TileInfo *ti, I if (HASBIT(inds->callback_flags, CBM_INDT_DRAW_FOUNDATIONS)) { /* Called to determine the type (if any) of foundation to draw for industry tile */ uint32 callback_res = GetIndustryTileCallback(CBID_INDUSTRY_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile); - draw_old_one = callback_res == 0 || callback_res == CALLBACK_FAILED; + draw_old_one = callback_res != 0; } if (draw_old_one) DrawFoundation(ti, ti->tileh);