# HG changeset patch # User rubidium # Date 2010-12-07 20:45:11 # Node ID c4afe0af8523fa7426f26c936ac2c034b978738e # Parent 74b72d4f7b09a2628df642ff35403c47da8f4cbf (svn r21424) -Fix: CMD_CLEAR_ORDER_BACKUP might not get executed when the user pressed the shift key diff --git a/src/order_backup.cpp b/src/order_backup.cpp --- a/src/order_backup.cpp +++ b/src/order_backup.cpp @@ -165,7 +165,10 @@ CommandCost CmdClearOrderBackup(TileInde if (t != INVALID_TILE && t != ob->tile) continue; if (from_gui) { - DoCommandP(ob->tile, 0, 0, CMD_CLEAR_ORDER_BACKUP); + /* We need to circumvent the "prevention" from this command being executed + * while the game is paused, so use the internal method. Nor do we want + * this command to get its cost estimated when shift is pressed. */ + DoCommandPInternal(ob->tile, 0, 0, CMD_CLEAR_ORDER_BACKUP, NULL, NULL, true, false); } else { /* The command came from the game logic, i.e. the clearing of a tile. * In that case we have no need to actually sync this, just do it. */