# HG changeset patch # User Darkvater # Date 2005-05-11 16:29:33 # Node ID cb107a4983133bf420aa331f233568389b02db0a # Parent aafbb2ff1ae7523c91cd2c95fa84258badc8ee5d (svn r2295) - Fix: you were still able to delete any tile if you were not careful with CmdDestroyCompanyHQ. Fixed this; thanks HackyKid. diff --git a/unmovable_cmd.c b/unmovable_cmd.c --- a/unmovable_cmd.c +++ b/unmovable_cmd.c @@ -366,13 +366,14 @@ int32 CmdBuildCompanyHQ(int x, int y, ui */ int32 CmdDestroyCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2) { - TileIndex tile = TILE_FROM_XY(x,y); + TileIndex tile; Player *p; SET_EXPENSES_TYPE(EXPENSES_PROPERTY); /* Find player that has HQ flooded, and reset their location_of_house */ if (_current_player == OWNER_WATER) { + tile = TILE_FROM_XY(x,y); bool dodelete = false; FOR_ALL_PLAYERS(p) { if (p->location_of_house == tile) { @@ -381,15 +382,17 @@ int32 CmdDestroyCompanyHQ(int x, int y, } } if (!dodelete) return CMD_ERROR; - } else /* Destruction was initiated by player */ + } else /* Destruction was initiated by player */ p = DEREF_PLAYER(_current_player); + if (p->location_of_house == 0) return CMD_ERROR; + if (flags & DC_EXEC) { + DoClearSquare(p->location_of_house + TILE_XY(0,0)); + DoClearSquare(p->location_of_house + TILE_XY(0,1)); + DoClearSquare(p->location_of_house + TILE_XY(1,0)); + DoClearSquare(p->location_of_house + TILE_XY(1,1)); p->location_of_house = 0; // reset HQ position - DoClearSquare(tile + TILE_XY(0,0)); - DoClearSquare(tile + TILE_XY(0,1)); - DoClearSquare(tile + TILE_XY(1,0)); - DoClearSquare(tile + TILE_XY(1,1)); InvalidateWindow(WC_COMPANY, (int)p->index); }