# HG changeset patch # User bjarni # Date 2006-03-18 13:15:34 # Node ID ccaf7c50364f5fe32d1c24e6717c8db7c7eff1eb # Parent 8bd6c6277040d7aff0d20557c711a0d1ee7e2d4f (svn r3945) cleaned the layout in CmdReverseTrainDirection a bit (made a bit messy in last commit) diff --git a/train_cmd.c b/train_cmd.c --- a/train_cmd.c +++ b/train_cmd.c @@ -1595,6 +1595,7 @@ static void ReverseTrainDirection(Vehicl if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR; if (p2) { + // turn a single unit around Vehicle *front; if (IsMultiheaded(v) || HASBIT(RailVehInfo(v->engine_type)->callbackmask, CBM_ARTIC_ENGINE)) { @@ -1606,16 +1607,15 @@ static void ReverseTrainDirection(Vehicl if (CheckTrainStoppedInDepot(front) < 0) { return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED); } - } -// if (v->u.rail.track & 0x80 || IsTileDepotType(v->tile, TRANSPORT_RAIL)) -// return CMD_ERROR; - - if (v->u.rail.crash_anim_pos != 0 || v->breakdown_ctr != 0) return CMD_ERROR; - - if (flags & DC_EXEC) { - if (p2) { + + if (flags & DC_EXEC) { v->u.rail.flags ^= 1 << VRF_REVERSE_DIRECTION; - } else { + } + } else { + //turn the whole train around + if (v->u.rail.crash_anim_pos != 0 || v->breakdown_ctr != 0) return CMD_ERROR; + + if (flags & DC_EXEC) { if (_patches.realistic_acceleration && v->cur_speed != 0) { TOGGLEBIT(v->u.rail.flags, VRF_REVERSING); } else {