# HG changeset patch # User smatz # Date 2010-09-07 20:38:26 # Node ID cd2c3cca8bbe3b9808c1ecd608e0f562b8fdc68c # Parent 76d949a21564fc44b595df9cb250f5f84a9bed40 (svn r20764) -Codechange: minor coding style fix diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1573,9 +1573,8 @@ static void DoCreateNewIndustry(Industry /* don't use smooth economy for industries using production related callbacks */ if (_settings_game.economy.smooth_economy && - !(HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_256_TICKS) || HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) && // production callbacks - !(HasBit(indspec->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_CHANGE)) // production change callbacks - ) { + !(HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_256_TICKS) || HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) && // production callbacks + !(HasBit(indspec->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_CHANGE))) { // production change callbacks i->production_rate[0] = min((RandomRange(256) + 128) * i->production_rate[0] >> 8, 255); i->production_rate[1] = min((RandomRange(256) + 128) * i->production_rate[1] >> 8, 255); }