# HG changeset patch # User Nikolas Nyby # Date 2019-10-22 15:17:00 # Node ID d683a0787bc93974550b3299a00f8980618be4ca # Parent ced9848d7e9b8452ac8a931530348ba5469d8cf8 Codechange: Don't use SDL_CreateRGBSurfaceWithFormat() This function requires libSDL 2.0.5 or higher. It looks like we don't need to use it, and can just use the original SDL_CreateRGBSurface(), with the masks set to 0, to trigger the default 8-bit format, which is SDL_PIXELFORMAT_INDEX8. Closes #7785 Note: this code path is activated by using an 8-bit blitter, like: ./bin/openttd -b 8bpp-simple diff --git a/src/video/sdl2_v.cpp b/src/video/sdl2_v.cpp --- a/src/video/sdl2_v.cpp +++ b/src/video/sdl2_v.cpp @@ -307,7 +307,7 @@ bool VideoDriver_SDL::CreateMainSurface( _sdl_realscreen = newscreen; if (bpp == 8) { - newscreen = SDL_CreateRGBSurfaceWithFormat(0, w, h, 8, SDL_PIXELFORMAT_INDEX8); + newscreen = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0); if (newscreen == nullptr) { DEBUG(driver, 0, "SDL2: Couldn't allocate shadow surface: %s", SDL_GetError());