# HG changeset patch # User frosch # Date 2012-04-26 21:03:34 # Node ID d7fabdafbecb09c535df23ffce8b66a81c3e83ad # Parent 04bbb010ae7a06814b3a4474c467d66dde96ce5c (svn r24182) -Fix [FS#5169-ish]: The population of a town was computed incorrectly for overridden houses when loading a game. diff --git a/src/saveload/town_sl.cpp b/src/saveload/town_sl.cpp --- a/src/saveload/town_sl.cpp +++ b/src/saveload/town_sl.cpp @@ -35,7 +35,7 @@ void RebuildTownCaches() for (TileIndex t = 0; t < MapSize(); t++) { if (!IsTileType(t, MP_HOUSE)) continue; - HouseID house_id = GetCleanHouseType(t); + HouseID house_id = GetHouseType(t); town = Town::GetByTile(t); IncreaseBuildingCount(town, house_id); if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population;