# HG changeset patch # User frosch # Date 2012-07-27 19:55:27 # Node ID de47675bfa33d927a478bd811cf0071f7f5f7071 # Parent 78ecb1cac67290b78065405f7d3e41524031830a (svn r24439) -Fix [FS#5254]: In some cases ships could be covered with land. diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -2930,6 +2930,14 @@ static CommandCost TestAutoslopeOnRailTi return cost; } +/** + * Test-procedure for HasVehicleOnPos to check for a ship. + */ +static Vehicle *EnsureNoShipProc(Vehicle *v, void *data) +{ + return v->type == VEH_SHIP ? v : NULL; +} + static CommandCost TerraformTile_Track(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new) { int z_old; @@ -2939,6 +2947,9 @@ static CommandCost TerraformTile_Track(T /* Is there flat water on the lower halftile that must be cleared expensively? */ bool was_water = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old)); + /* Allow clearing the water only if there is no ship */ + if (was_water && HasVehicleOnPos(tile, NULL, &EnsureNoShipProc)) return_cmd_error(STR_ERROR_SHIP_IN_THE_WAY); + /* First test autoslope. However if it succeeds we still have to test the rest, because non-autoslope terraforming is cheaper. */ CommandCost autoslope_result = TestAutoslopeOnRailTile(tile, flags, z_old, tileh_old, z_new, tileh_new, rail_bits);