# HG changeset patch # User Tyler Trahan # Date 2023-01-23 17:08:19 # Node ID e2431112c56e465116e29ac7036374b100feb876 # Parent 58e643976d4f982c6cb23bd7a3e65adcf8de918c Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400) diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1985,13 +1985,6 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(SLV_102)) { - for (TileIndex t = 0; t < map_size; t++) { - /* Now all crossings should be in correct state */ - if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false); - } - } - if (IsSavegameVersionBefore(SLV_103)) { /* Non-town-owned roads now store the closest town */ UpdateNearestTownForRoadTiles(false); @@ -3196,9 +3189,9 @@ bool AfterLoadGame() } } - /* Refresh all level crossings to bar adjacent crossing tiles. */ + /* Refresh all level crossings to bar adjacent crossing tiles, if needed. */ for (TileIndex tile = 0; tile < Map::Size(); tile++) { - if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile, false, true); + if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile, false); } }