# HG changeset patch # User frosch # Date 2010-09-05 19:46:04 # Node ID e6feec73bf5fbfbf30c5acb286e3831f03d7e613 # Parent b209741c37dc50b65443c8eafe069f1befb4d53c (svn r20751) -Fix: IndustryCargoesWindow::HousesCanAccept() did not check climate-availability of houses. diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -2034,12 +2034,20 @@ struct IndustryCargoesWindow : public Wi */ static bool HousesCanAccept(const CargoID *cargoes, uint length) { + HouseZones climate_mask; + switch (_settings_game.game_creation.landscape) { + case LT_TEMPERATE: climate_mask = HZ_TEMP; break; + case LT_ARCTIC: climate_mask = HZ_SUBARTC_ABOVE | HZ_SUBARTC_BELOW; break; + case LT_TROPIC: climate_mask = HZ_SUBTROPIC; break; + case LT_TOYLAND: climate_mask = HZ_TOYLND; break; + default: NOT_REACHED(); + } for (uint i = 0; i < length; i++) { if (cargoes[i] == INVALID_CARGO) continue; for (uint h = 0; h < HOUSE_MAX; h++) { HouseSpec *hs = HouseSpec::Get(h); - if (!hs->enabled) continue; + if (!hs->enabled || !(hs->building_availability & climate_mask)) continue; for (uint j = 0; j < lengthof(hs->accepts_cargo); j++) { if (cargoes[i] == hs->accepts_cargo[j]) return true;