# HG changeset patch # User Rubidium # Date 2024-01-15 18:00:59 # Node ID e7f6acdb9aed76cd50b083d066a6c220c16ab7c1 # Parent 1d1bbe19d177a44d8ff92a96903c83f72b857873 Codechange: remove need to use separate array for old_map3 diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -43,8 +43,6 @@ static bool _read_ttdpatch_flags; /// static uint16_t _old_extra_chunk_nums; ///< Number of extra TTDPatch chunks static byte _old_vehicle_multiplier; ///< TTDPatch vehicle multiplier -static uint8_t *_old_map3; - void FixOldMapArray() { /* TTO/TTD/TTDP savegames could have buoys at tile 0 @@ -54,13 +52,6 @@ void FixOldMapArray() static void FixTTDMapArray() { - /* _old_map3 is moved to _m::m3 and _m::m4 */ - for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) { - Tile tile(t); - tile.m3() = _old_map3[t.base() * 2]; - tile.m4() = _old_map3[t.base() * 2 + 1]; - } - for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) { Tile tile(t); switch (GetTileType(tile)) { @@ -499,6 +490,13 @@ static uint32_t _old_town_index; static uint16_t _old_string_id; static uint16_t _old_string_id_2; +static void ClearOldMap3(TileIndex t) +{ + Tile tile(t); + tile.m3() = 0; + tile.m4() = 0; +} + static void ReadTTDPatchFlags() { if (_read_ttdpatch_flags) return; @@ -513,8 +511,8 @@ static void ReadTTDPatchFlags() if (_savegame_type == SGT_TTO) return; - /* TTDPatch misuses _old_map3 for flags.. read them! */ - _old_vehicle_multiplier = _old_map3[0]; + /* TTDPatch misuses old map3 (now m3/m4) for flags.. read them! */ + _old_vehicle_multiplier = Tile(0).m3(); /* Somehow.... there was an error in some savegames, so 0 becomes 1 * and 1 becomes 2. The rest of the values are okay */ if (_old_vehicle_multiplier < 2) _old_vehicle_multiplier++; @@ -528,18 +526,26 @@ static void ReadTTDPatchFlags() * 1 vehicle == 128 bytes */ _bump_assert_value = (_old_vehicle_multiplier - 1) * 850 * 128; - for (uint i = 0; i < 17; i++) { // check tile 0, too - if (_old_map3[i] != 0) _savegame_type = SGT_TTDP1; + /* The first 17 bytes are used by TTDP1, which translates to the first 9 m3s and first 8 m4s. */ + for (TileIndex i = 0; i <= 8; i++) { // check tile 0, too + Tile tile(i); + if (tile.m3() != 0 || (i != 8 && tile.m4() != 0)) _savegame_type = SGT_TTDP1; } /* Check if we have a modern TTDPatch savegame (has extra data all around) */ - if (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0) _savegame_type = SGT_TTDP2; + Tile ttdp2_header_first(Map::Size() - 3); + Tile ttdp2_header_second(Map::Size() - 2); + if (ttdp2_header_first.m3() == 'T' && ttdp2_header_first.m4() == 'T' && + ttdp2_header_second.m3() == 'D' && ttdp2_header_second.m4() == 'p') { + _savegame_type = SGT_TTDP2; + } - _old_extra_chunk_nums = _old_map3[_savegame_type == SGT_TTDP2 ? 0x1FFFE : 0x2]; + Tile extra_chunk_tile = Tile(_savegame_type == SGT_TTDP2 ? Map::Size() - 1 : 1); + _old_extra_chunk_nums = extra_chunk_tile.m3() | extra_chunk_tile.m4() << 8; /* Clean the misused places */ - for (uint i = 0; i < 17; i++) _old_map3[i] = 0; - for (uint i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0; + for (TileIndex i = 0; i < 9; i++) ClearOldMap3(i); + for (TileIndex i = TileXY(0, Map::MaxY()); i < Map::Size(); i++) ClearOldMap3(i); if (_savegame_type == SGT_TTDP2) Debug(oldloader, 2, "Found TTDPatch game"); @@ -1486,9 +1492,10 @@ static bool LoadOldMapPart1(LoadgameStat } if (_savegame_type != SGT_TTO) { + /* old map3 is split into to m3 and m4 */ for (uint i = 0; i < OLD_MAP_SIZE; i++) { - _old_map3[i * 2] = ReadByte(ls); - _old_map3[i * 2 + 1] = ReadByte(ls); + Tile(i).m3() = ReadByte(ls); + Tile(i).m4() = ReadByte(ls); } for (uint i = 0; i < OLD_MAP_SIZE / 4; i++) { byte b = ReadByte(ls); @@ -1755,8 +1762,6 @@ bool LoadTTDMain(LoadgameState *ls) _read_ttdpatch_flags = false; /* Load the biggest chunk */ - std::array map3; - _old_map3 = map3.data(); _old_vehicle_names = nullptr; try { if (!LoadChunk(ls, nullptr, main_chunk)) {