# HG changeset patch # User Peter Nelson # Date 2024-02-11 23:04:29 # Node ID e80d6a5b649ab45cab9ae9e9f04cfd8de14b42f5 # Parent 6064b2714f1b17ed79f2e3de43ddb06768dfdb18 Codechange: Don't scan vehicle pool to find targeting disaster vehicle when deleting any vehicle. (#12064) * Codechange: Don't scan vehicle pool to find targeting disaster vehicle when deleting any vehicle. When deleting a vehicle, the vehicle pool is scanned to find a targetting disaster vehicle. With lots of vehicles this can take some time, especially when deleting multiple consecutive vehicles. Disasters vehicles can actually only target road vehicles. Store the DisasterVehicle index in the road vehicle, so that no pool scan is necessary. * Change: Small UFOs no longer target a vehicle which is already a target. diff --git a/src/disaster_vehicle.cpp b/src/disaster_vehicle.cpp --- a/src/disaster_vehicle.cpp +++ b/src/disaster_vehicle.cpp @@ -345,12 +345,18 @@ static bool DisasterTick_Ufo(DisasterVeh } n = RandomRange(n); // Choose one of them. - for (const RoadVehicle *u : RoadVehicle::Iterate()) { + for (RoadVehicle *u : RoadVehicle::Iterate()) { /* Find (n+1)-th road vehicle. */ if (u->IsFrontEngine() && (n-- == 0)) { + if (u->crashed_ctr != 0 || u->disaster_vehicle != INVALID_VEHICLE) { + /* Targetted vehicle is crashed or already a target, destroy the UFO. */ + delete v; + return false; + } /* Target it. */ v->dest_tile = u->index; v->age = 0; + u->disaster_vehicle = v->index; break; } } @@ -379,6 +385,7 @@ static bool DisasterTick_Ufo(DisasterVeh v->age++; if (u->crashed_ctr == 0) { u->Crash(); + u->disaster_vehicle = INVALID_VEHICLE; AddTileNewsItem(STR_NEWS_DISASTER_SMALL_UFO, NT_ACCIDENT, u->tile); @@ -970,20 +977,20 @@ void ReleaseDisastersTargetingIndustry(I * Notify disasters that we are about to delete a vehicle. So make them head elsewhere. * @param vehicle deleted vehicle */ -void ReleaseDisastersTargetingVehicle(VehicleID vehicle) +void ReleaseDisasterVehicle(VehicleID vehicle) { - for (DisasterVehicle *v : DisasterVehicle::Iterate()) { - /* primary disaster vehicles that have chosen target */ - if (v->subtype == ST_SMALL_UFO) { - if (v->state != 0 && v->dest_tile == vehicle) { - /* Revert to target-searching */ - v->state = 0; - v->dest_tile = RandomTile(); - GetAircraftFlightLevelBounds(v, &v->z_pos, nullptr); - v->age = 0; - } - } - } + DisasterVehicle *v = DisasterVehicle::GetIfValid(vehicle); + if (v == nullptr) return; + + /* primary disaster vehicles that have chosen target */ + assert(v->subtype == ST_SMALL_UFO); + assert(v->state != 0); + + /* Revert to target-searching */ + v->state = 0; + v->dest_tile = RandomTile(); + GetAircraftFlightLevelBounds(v, &v->z_pos, nullptr); + v->age = 0; } void DisasterVehicle::UpdateDeltaXY() diff --git a/src/roadveh.h b/src/roadveh.h --- a/src/roadveh.h +++ b/src/roadveh.h @@ -116,6 +116,8 @@ struct RoadVehicle final : public Ground RoadType roadtype; //!< Roadtype of this vehicle. RoadTypes compatible_roadtypes; //!< Roadtypes this consist is powered on. + VehicleID disaster_vehicle = INVALID_VEHICLE; ///< NOSAVE: Disaster vehicle targetting this vehicle. + /** We don't want GCC to zero our struct! It already is zeroed and has an index! */ RoadVehicle() : GroundVehicleBase() {} /** We want to 'destruct' the right class. */ diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -496,6 +496,24 @@ void AfterLoadVehicles(bool part_of_load UpdateAircraftCache(Aircraft::From(v), true); } break; + + case VEH_DISASTER: { + auto *dv = DisasterVehicle::From(v); + if (dv->subtype == ST_SMALL_UFO && dv->state != 0) { + RoadVehicle *u = RoadVehicle::GetIfValid(v->dest_tile.base()); + if (u != nullptr && u->IsFrontEngine()) { + /* Delete UFO targetting a vehicle which is already a target. */ + if (u->disaster_vehicle != INVALID_VEHICLE) { + delete v; + continue; + } else { + u->disaster_vehicle = dv->index; + } + } + } + break; + } + default: break; } diff --git a/src/vehicle.cpp b/src/vehicle.cpp --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -862,6 +862,8 @@ void Vehicle::PreDestructor() /* Leave the drive through roadstop, when you have not already left it. */ RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile))->Leave(v); } + + if (v->disaster_vehicle != INVALID_VEHICLE) ReleaseDisasterVehicle(v->disaster_vehicle); } if (this->Previous() == nullptr) { @@ -884,8 +886,6 @@ void Vehicle::PreDestructor() DeleteDepotHighlightOfVehicle(this); StopGlobalFollowVehicle(this); - - ReleaseDisastersTargetingVehicle(this->index); } Vehicle::~Vehicle() diff --git a/src/vehicle_func.h b/src/vehicle_func.h --- a/src/vehicle_func.h +++ b/src/vehicle_func.h @@ -168,7 +168,7 @@ bool CanVehicleUseStation(EngineID engin bool CanVehicleUseStation(const Vehicle *v, const struct Station *st); StringID GetVehicleCannotUseStationReason(const Vehicle *v, const Station *st); -void ReleaseDisastersTargetingVehicle(VehicleID vehicle); +void ReleaseDisasterVehicle(VehicleID vehicle); typedef std::vector VehicleSet; void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8_t num_vehicles);