# HG changeset patch # User tron # Date 2005-08-01 13:01:14 # Node ID e8d302877e4c31b333cd12a8ffd68b39e44e2d71 # Parent 11c885ee4192f71c651e645273fa0300c6442378 (svn r2780) Remove some more unused strings and make the use of a few strings more explicit diff --git a/aircraft_gui.c b/aircraft_gui.c --- a/aircraft_gui.c +++ b/aircraft_gui.c @@ -388,7 +388,7 @@ static void AircraftDetailsWndProc(Windo u = v->next; SetDParam(2, _cargoc.names_long[u->cargo_type]); SetDParam(3, u->cargo_cap); - DrawString(60, y, STR_A019_CAPACITY + (u->cargo_cap == 0), 0); + DrawString(60, y, (u->cargo_cap != 0) ? STR_A019_CAPACITY : STR_A01A_CAPACITY, 0); y += 14; } diff --git a/industry_cmd.c b/industry_cmd.c --- a/industry_cmd.c +++ b/industry_cmd.c @@ -1825,7 +1825,11 @@ static void MaybeNewIndustry(uint32 r) SetDParam(0, type + STR_4802_COAL_MINE); SetDParam(1, i->town->index); - AddNewsItem( STR_482D_NEW_UNDER_CONSTRUCTION + (type == IT_FOREST), NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ECONOMY,0), i->xy, 0); + AddNewsItem( + (type != IT_FOREST) ? + STR_482D_NEW_UNDER_CONSTRUCTION : STR_482E_NEW_BEING_PLANTED_NEAR, + NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY,0), i->xy, 0 + ); } static void ChangeIndustryProduction(Industry *i) diff --git a/lang/american.txt b/lang/american.txt --- a/lang/american.txt +++ b/lang/american.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -969,7 +967,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Road vehicle queueing (with quantum effects): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Allow bribing the local authority: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}New depot finding: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Nonuniform stations: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}New global pathfinding (NPF, overrides NTP): {ORANGE}{STRING} @@ -1243,8 +1240,6 @@ STR_NETWORK_START_GAME STR_NETWORK_START_GAME_TIP :{BLACK}Start a new network game from a random map, or scenario STR_NETWORK_LOAD_GAME :{BLACK}Load Game STR_NETWORK_LOAD_GAME_TIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Load Scenario -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Start a new network game from a scenario ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Any @@ -1393,10 +1388,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Already at sea-level STR_1004_TOO_HIGH :{WHITE}Too high STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railroad track -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Train inside depot STR_1007_ALREADY_BUILT :{WHITE}...already built STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railroad track first -STR_1009_TOO_MANY_DEPOTS :{WHITE}Too many depots STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Railroad Construction STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorail Construction STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLev Construction @@ -1421,7 +1414,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Bridge selection - click on selected bridge to build it STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Select railroad depot orientation STR_1021_RAILROAD_TRACK :Railroad track -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Railroad track with signals STR_1023_RAILROAD_TRAIN_DEPOT :Railroad train depot STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area is owned by another company STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Railroad track with normal signals @@ -1782,8 +1774,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here... STR_5017_RAILROAD_TUNNEL :Railroad tunnel STR_5018_ROAD_TUNNEL :Road tunnel -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Steel suspension rail bridge STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Steel girder rail bridge STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Steel cantilever rail bridge diff --git a/lang/brazilian_portuguese.txt b/lang/brazilian_portuguese.txt --- a/lang/brazilian_portuguese.txt +++ b/lang/brazilian_portuguese.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Função non-stop compatível com TTDPatch: {ORANGE}{STRING} STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Fila de veículos de estrada (com efeitos de quantidade): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Deslocar janela quando o cursor está na borda do mapa: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permitir o suborno da autoridade local: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Novo sistema de localização de depósitos: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estações não uniformes: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Novo busca de caminho global (NPF, sobrepõe NTP): {ORANGE}{STRING} @@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME STR_NETWORK_START_GAME_TIP :{BLACK}Iniciar um novo jogo em rede STR_NETWORK_LOAD_GAME :{BLACK}Abrir Jogo STR_NETWORK_LOAD_GAME_TIP :{BLACK}Continuar um jogo multi-jogador anteriormente gravado (assegure-se de conectar com o jogador correto) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Abrir Cenário -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Iniciar um novo jogo em rede a partir de um cenário ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Qualquer @@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}A escavação estragaria o túnel STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Já está ao nível do mar STR_1004_TOO_HIGH :{WHITE}Muito alto STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Tipo de linha não apropriado -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Trem no depósito STR_1007_ALREADY_BUILT :{WHITE}...já construído STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Deverá remover a linha férrea primeiro -STR_1009_TOO_MANY_DEPOTS :{WHITE}Muitos depósitos STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construir ferrovias STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construir ferrovias (monotrilho) STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construir ferrovias (trem-bala) @@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Alternar entre construir/remover linha férrea e sinais STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Seleção de ponte - clique na ponte desejada para construir STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Selecionar a orientação do depósito STR_1021_RAILROAD_TRACK :Ferrovias -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Ferrovia com sinais STR_1023_RAILROAD_TRAIN_DEPOT :Depósito ferroviário STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...a área é propriedade de outra empresa STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Ferrovia com sinais normais @@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Não é possível construir ponte aqui... STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Não é possível construir túnel aqui... STR_5017_RAILROAD_TUNNEL :Túnel ferroviário STR_5018_ROAD_TUNNEL :Túnel de estrada -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ponte ferroviária suspensa em aço STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Ponte ferroviária com vigas em aço STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Ponte ferroviária cantilever em aço diff --git a/lang/catalan.txt b/lang/catalan.txt --- a/lang/catalan.txt +++ b/lang/catalan.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' ! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' ! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenari STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Gestió de funció 'nonstop' compatible amb TTDPatch: {ORANGE}{STRING} STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Cues de trànsit rodat (amb efectes quàntics): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Finestra d'avis quan el ratolí és al marc del programa: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permetre subornar a les autoritats locals: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Cerca de noves cotxeres: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estacions no uniformes: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nova cerca de rutes global (NPF, anul.la NTP): {ORANGE}{STRING} @@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME STR_NETWORK_START_GAME_TIP :{BLACK}Iniciar un nou joc de xarxa des de un mapa aleatori, o escenari STR_NETWORK_LOAD_GAME :{BLACK}Carregar Joc STR_NETWORK_LOAD_GAME_TIP :{BLACK}Continúa amb un joc multijugador desat previament (comprova de connectar-te amb el jugador correcte) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Carregar Escenari -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Iniciar un nou joc de xarxa des de un escenari ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Qualsevol @@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}La excavació pot malmetre el tunel STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Ja hi és a nivell del mar STR_1004_TOO_HIGH :{WHITE}Massa alt STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Via de tren no apropiada -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Tren dintre de les cotxeres STR_1007_ALREADY_BUILT :{WHITE}...ja construit STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}S'ha de treure la vía primer -STR_1009_TOO_MANY_DEPOTS :{WHITE}Massa cotxeres STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construcció de Ferrocarril STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construcció de Monorail STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construcció de Maglev @@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Intercanvía funció construir/treure per víes de tren i senyals STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Selecció de pont - clica al pont triat per construir-lo STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Selecciona la orientació de les Cotxeres de tren STR_1021_RAILROAD_TRACK :Vía de tren -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Vía de tren amb senyals STR_1023_RAILROAD_TRAIN_DEPOT :Cotxeres de tren STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...l'àrea és propietat d'un altre empresa STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Vía de tren amb senyals normals @@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}No es pot construir el tunel aqui... STR_5017_RAILROAD_TUNNEL :Tunel ferroviari STR_5018_ROAD_TUNNEL :Tunel de carretera -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Pont ferroviari en suspensió d'acer STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Pont ferroviari de biga d'acer STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Pont ferroviari de volada d'acer diff --git a/lang/czech.txt b/lang/czech.txt --- a/lang/czech.txt +++ b/lang/czech.txt @@ -605,8 +605,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} získal oznaceni '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} získal oznaceni '{STRING}'! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Vytvorit mapu STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -1028,7 +1026,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Pouziti prikazu 'bez zastavení' jako v TTDPatch: {ORANGE}{STRING} STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Silnicni vozidla stojí fronty (s kvantovým efektem): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Posouvat okno, kdyz je kurzor na okraji: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Povolit úplatek místní sprave: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Nové vyhledávání dep: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Nejednolité stanice: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nový globální algoritmus hledání cesty (NPF, nahradí NTP): {ORANGE}{STRING} @@ -1303,8 +1300,6 @@ STR_NETWORK_START_GAME STR_NETWORK_START_GAME_TIP :{BLACK}Hru po síti zacit s náhodnou mapou nebo se scenariem STR_NETWORK_LOAD_GAME :{BLACK}Nahrát hru STR_NETWORK_LOAD_GAME_TIP :{BLACK}Pokracovat ve drive ulozene hre pro více hracu (ujisti se, ze se pripojujes na správného hrace) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Hrát mapu -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Zacit sitovou hru ze scenaria ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Jakýkoli @@ -1455,10 +1450,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Úprava terénu by poskodila tunel STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Jiz na úrovni more STR_1004_TOO_HIGH :{WHITE}Prilis vysoko STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Zadne pouzitelne koleje -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Vlak v depu STR_1007_ALREADY_BUILT :{WHITE}...jiz vystaveno STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Musis nejprve odstranit koleje -STR_1009_TOO_MANY_DEPOTS :{WHITE}Prilis mnoho dep STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Výstavba kolejí STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Výstavba monorailu STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Výstavba maglevu @@ -1483,7 +1476,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Vyber mostu - stiskni vybrany typ mostu pro vystavbu STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Zvolit orientaci zeleznicniho depa STR_1021_RAILROAD_TRACK :Koleje -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Koleje se semaforem STR_1023_RAILROAD_TRAIN_DEPOT :Zeleznicni depo STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...uzemi vlastni jina spolecnost STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Zeleznicni trat s normálními signály @@ -1849,8 +1841,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Zde nelze postavit tunel... STR_5017_RAILROAD_TUNNEL :Zeleznicni tunel STR_5018_ROAD_TUNNEL :Silnicni tunel -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ocelový zaveseny zeleznicni most STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Ocelový trámový zeleznicni most STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Ocelový konzolový zeleznicni most diff --git a/lang/danish.txt b/lang/danish.txt --- a/lang/danish.txt +++ b/lang/danish.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} får '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} får '{STRING}' status! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Lav et scenarie STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatch kombatibel nonstop håndtering: {ORANGE}{STRING} STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Kø dannelse af lastbiler (med kvante effekt): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Pannorer vindue når musen er ved kanten: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Tillad bestikkelse af de lokale myndigheder: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Find nyt depot: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Ikke uniforme stationer: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Ny global ruteplanlægger (NPF, tilsidesætter NTP): {ORANGE}{STRING} @@ -1245,8 +1242,6 @@ STR_NETWORK_START_GAME STR_NETWORK_START_GAME_TIP :{BLACK}Start et nyt netværksspil med et tilfældigt kort eller et scenarie STR_NETWORK_LOAD_GAME :{BLACK}Hent et spil STR_NETWORK_LOAD_GAME_TIP :{BLACK}Fortsyt et tidligere gemt spil med flere spillere (sør for at få den rigtige virksomhed) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Hent et scenarie -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Start et netværksspil fra et scenarie ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Hvilketsomhelst @@ -1395,10 +1390,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Allerede ved havoverfladen STR_1004_TOO_HIGH :{WHITE}For højt STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Ingen brugbare togskinner -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Der er et tog i depotet STR_1007_ALREADY_BUILT :{WHITE}...allerede bygget STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Det er nødvendigt at fjerne togskinnerne først -STR_1009_TOO_MANY_DEPOTS :{WHITE}For mange depoter STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Togskinne Konstruktion STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorail Konstruktion STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Magnetskinnetog Konstruktion @@ -1423,7 +1416,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Valg af bro - klik på den valgte bro for at bygge den STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Vælg orientering af depot STR_1021_RAILROAD_TRACK :Togskinner -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Togskinner med signaler STR_1023_RAILROAD_TRAIN_DEPOT :Depot STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...området ejes af et andet firma STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Togskinner med almindelige signaler @@ -1784,8 +1776,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kan ikke bygge en tunnel her... STR_5017_RAILROAD_TUNNEL :Jernbanetunnel STR_5018_ROAD_TUNNEL :Tunnel -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Jernbanehængebro af stål STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Jernbanebjælkebro af stål STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Jernbanecantileverbro af stål diff --git a/lang/dutch.txt b/lang/dutch.txt --- a/lang/dutch.txt +++ b/lang/dutch.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Maak scenario STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Rijvorming bij wegvoertuigen (met bijwerkingen): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Verschuif scherm als muis aan de rand is: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Omkopen van de gemeente toestaan: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Nieuwe methode om het depot te vinden: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Vrij gevormde stations: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nieuwe globale routeplanner (NPF, voorkeur over NTP): {ORANGE}{STRING} @@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME STR_NETWORK_START_GAME_TIP :{BLACK}Start een nieuw netwerkspel van een willekeurige kaart, of scenario STR_NETWORK_LOAD_GAME :{BLACK}Laad spel STR_NETWORK_LOAD_GAME_TIP :{BLACK}Hervat een eerder opgeslagen netwerkspel (ben er zeker van dat je verbind als de juiste speler) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Laad Scenario -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Start een nieuw netwerkspel van een scenario ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Elke @@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Reeds op zeeniveau STR_1004_TOO_HIGH :{WHITE}Te hoog STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Geen bruikbaar spoor -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Trein in depot STR_1007_ALREADY_BUILT :{WHITE}...reeds gebouwd STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Bestaand spoor moet eerst weggehaald worden -STR_1009_TOO_MANY_DEPOTS :{WHITE}Te veel depots STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Spoorwegconstructie STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorailconstructie STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLevconstructie @@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Brugkeuze - klik op de gewenste brug om die te bouwen STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Kies richting van treindepot STR_1021_RAILROAD_TRACK :Spoor -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Spoor met seinen STR_1023_RAILROAD_TRAIN_DEPOT :Treindepot STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...gebied is van ander bedrijf STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Spoor met normale seinen @@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kan hier geen tunnel bouwen... STR_5017_RAILROAD_TUNNEL :Spoortunnel STR_5018_ROAD_TUNNEL :Weg tunnel -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Stalen hangende spoorweg brug STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Steel girder rail bridge STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Stalen cantilever spoorweg brug diff --git a/lang/english.txt b/lang/english.txt --- a/lang/english.txt +++ b/lang/english.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Road vehicle queueing (with quantum effects): {ORANGE}{STRING1} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING1} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Allow bribing of the local authority: {ORANGE}{STRING1} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}New depot finding: {ORANGE}{STRING1} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Nonuniform stations: {ORANGE}{STRING1} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}New global pathfinding (NPF, overrides NTP): {ORANGE}{STRING1} @@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME STR_NETWORK_START_GAME_TIP :{BLACK}Start a new network game from a random map, or scenario STR_NETWORK_LOAD_GAME :{BLACK}Load Game STR_NETWORK_LOAD_GAME_TIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Load Scenario -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Start a new network game from a scenario ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Any @@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Already at sea-level STR_1004_TOO_HIGH :{WHITE}Too high STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railway track -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Train inside depot STR_1007_ALREADY_BUILT :{WHITE}...already built STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first -STR_1009_TOO_MANY_DEPOTS :{WHITE}Too many depots STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Railway Construction STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorail Construction STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLev Construction @@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Bridge selection - click on your prefered bridge to build it STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Select railway depot orientation STR_1021_RAILROAD_TRACK :Railway track -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Railway track with signals STR_1023_RAILROAD_TRAIN_DEPOT :Railway train depot STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area is owned by another company STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Railway track with normal signals @@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here... STR_5017_RAILROAD_TUNNEL :Railway tunnel STR_5018_ROAD_TUNNEL :Road tunnel -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Steel suspension rail bridge STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Steel girder rail bridge STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Steel cantilever rail bridge diff --git a/lang/finnish.txt b/lang/finnish.txt --- a/lang/finnish.txt +++ b/lang/finnish.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Luo skenaario STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatch: Junat pysähtyvät vain aikataulun asemilla: {ORANGE}{STRING} STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Ajoneuvojonotus (kvanttitehostein): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Vieritä ikkunaa, kun hiiri osuu reunaan: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Salli viranomaisten lahjominen: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Uusi huoltoasemahaku: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Epäyhtenäiset asemat: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Uusi globaali tienhakualgor. (NPF, korvaa NTP:n): {ORANGE}{STRING} @@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME STR_NETWORK_START_GAME_TIP :{BLACK}Aloita uusi verkkopeli skenaariolla tai satunnaisella kartalla. STR_NETWORK_LOAD_GAME :{BLACK}Lataa peli STR_NETWORK_LOAD_GAME_TIP :{BLACK}Jatka aiemmin tallennettua moninpeliä (muista liittyä oikeana pelaajana). -STR_NETWORK_LOAD_SCENARIO :{BLACK}Lataa skenaario -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Aloita uusi verkkopeliskenaario. ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :mikä tahansa @@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Merenpinta on jo saavutettu. STR_1004_TOO_HIGH :{WHITE}Liian korkea. STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Ei soveliasta rautatiekiskoa. -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Juna on huoltoasemalla. STR_1007_ALREADY_BUILT :{WHITE}...se on jo rakennettu. STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Rautatiekisko pitää siirtää ensin. -STR_1009_TOO_MANY_DEPOTS :{WHITE}Liian monta huoltoasemaa. STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Rautatien rakentaminen STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Yksiraiteisen rakentaminen STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLevin rakentaminen @@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Rautatiekiskojen ja -merkkien rakentaminen/poisto päälle/pois. STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Sillan valinta - napsauta valittua siltaa rakentaaksesi sen. STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Valitse veturitallin suunta. STR_1021_RAILROAD_TRACK :Rautatiekisko -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Rautatiekisko sekä opastin STR_1023_RAILROAD_TRAIN_DEPOT :Veturitalli STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...alueen omistaa toinen yhtiö. STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Rautatiekisko tavallisin opastimin @@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Tunnelia ei voi rakentaa... STR_5017_RAILROAD_TUNNEL :Rautatietunneli STR_5018_ROAD_TUNNEL :Maantietunneli -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Teräksinen rautatieriippusilta STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Teräksinen rautatiepalkkisilta STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Teräksinen rautatieulokepalkkisilta diff --git a/lang/french.txt b/lang/french.txt --- a/lang/french.txt +++ b/lang/french.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' ! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' ! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Créer Scénario STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -970,7 +968,6 @@ STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Afficher le bilan de finances en fin d'année: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Compatibilité TTDPatch "nonstop handling": {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Défiler la vue horizontalement avec le pointeur: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permettre la corruption de la municipalité: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Nouvelle recherche de dépôt: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Gares non uniformes: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nouvelle recherche de chemin globale (NPF, écrase NTP): {ORANGE}{STRING} @@ -1245,8 +1242,6 @@ STR_NETWORK_START_GAME :{BLACK}Démarrer la partie STR_NETWORK_START_GAME_TIP :{BLACK}Démarrer une nouvelle partie réseau à partir d'une carte aléatoire ou d'un scénario STR_NETWORK_LOAD_GAME :{BLACK}Charger une partie STR_NETWORK_LOAD_GAME_TIP :{BLACK}Continuer une partie multijoueur sauvée précédemment (attention à reprendre le même joueur) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Charger un scénario -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Démarrer une nouvelle partie réseau à partir d'un scénario ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Peu importe @@ -1397,10 +1392,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Déjà au niveau de la mer STR_1004_TOO_HIGH :{WHITE}Trop élevé STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Aucuns rails convenables -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Train à l'intérieur du dépôt STR_1007_ALREADY_BUILT :{WHITE}...déjà construit STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Doit d'abord enlever les rails -STR_1009_TOO_MANY_DEPOTS :{WHITE}Trop de dépôts STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construction de voie ferrée STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construction de Monorail STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construction de MagLev @@ -1425,7 +1418,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Sélection de Pont - cliquer sur le type de pont désiré pour le construire STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Choisir l'orientation du dépôt ferroviaire STR_1021_RAILROAD_TRACK :Rails -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Rails avec signaux STR_1023_RAILROAD_TRAIN_DEPOT :Dépôt ferroviaire STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...appartient à une autre compagnie STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Rails avec des signaux normaux @@ -1791,8 +1783,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Impossible de construire un tunnel ici... STR_5017_RAILROAD_TUNNEL :Tunnel ferroviaire STR_5018_ROAD_TUNNEL :Tunnel routier -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Pont ferroviaire suspendu en acier STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Pont ferroviaire à poutres en acier STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Pont ferroviaire à porte-à-faux en acier diff --git a/lang/galician.txt b/lang/galician.txt --- a/lang/galician.txt +++ b/lang/galician.txt @@ -547,8 +547,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}¡{COMPANY} logra o status de '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}¡{PLAYERNAME} de {COMPANY} logra o status '{STRING}'! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -966,7 +964,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Cola para vehículos de estrada (con efectos cuánticos): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Desplaza-la fiestra cando o ratón esté no borde: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permiti-la chantaxe as autoridades locales: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Novo sistema para atopar depósito: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estacións non uniformes: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nova búsqueda de ruta global (NPF, invalida NTP): {ORANGE}{STRING} @@ -1237,8 +1234,6 @@ STR_NETWORK_START_GAME STR_NETWORK_START_GAME_TIP :{BLACK}Comezar unha nova partida en rede a partires dun mapa aleatorio, ou un escenario STR_NETWORK_LOAD_GAME :{BLACK}Cargar Partida STR_NETWORK_LOAD_GAME_TIP :{BLACK}Resumir unha partida multixogador anterior (asegúrate de conectarte coma o xogador correcto) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Cargar Escenario -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Comezar unha nova partida de rede a partires dun escenario ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Calquera @@ -1386,10 +1381,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}A excavación danaría un tunel STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Xa está a nivel do mar STR_1004_TOO_HIGH :{WHITE}Demasiado alto STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Non hay vía de ferrocarril adecuada -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Hai un tren no depósito STR_1007_ALREADY_BUILT :{WHITE}...xa está construído STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Debes elimina-la pistad e ferrocarril primeiro -STR_1009_TOO_MANY_DEPOTS :{WHITE}Hai demasiados depósitos STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construcción de Ferrocarrís STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construcción de Monorraíl STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construcción de MagLev @@ -1414,7 +1407,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Intecambiar construír/eliminar para vías e sinais de ferrocarril STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Selección de pontes - picha na ponte seleccionada para construíla STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Selecciona-la orientación do depósito de ferrocarrís STR_1021_RAILROAD_TRACK :Vía de ferrocarril -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Vía de ferrocarril con sinais STR_1023_RAILROAD_TRAIN_DEPOT :Depósito para trens STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...a área é propiedade doutra compañía STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Vía de ferrocarril con sinais normais @@ -1767,8 +1759,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}No se pode construí-la ponte aí... STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Non se pode construí-lo túnel ahí... STR_5017_RAILROAD_TUNNEL :Túnel de ferrocarril STR_5018_ROAD_TUNNEL :Túnel de estrada -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ponte colgante de aceiro para ferrocarrís STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Ponte de vigas de aceiro para ferrocarrís STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Ponte voladiza de aceiro para ferrocarrís diff --git a/lang/german.txt b/lang/german.txt --- a/lang/german.txt +++ b/lang/german.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} erreicht '{STRING}' Status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} von {COMPANY} erreicht '{STRING}' Status! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Szenario erstellen STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Fahrzeugwarteschlange (mit Überlagerung): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Karte scrollen, wenn die Maus am Bildrand anstößt: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Bestechen der Stadtverwaltung erlauben: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Neues Wegfinden für Depots: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Ungleichmäßige Bahnhöfe: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Neue globale Wegfindung für alle Fahrzeuge: {ORANGE}{STRING} @@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME STR_NETWORK_START_GAME_TIP :{BLACK}Startet ein neues Mehrspielerspiel auf einer Zufallskarte oder einem Szenario STR_NETWORK_LOAD_GAME :{BLACK}Spiel Laden STR_NETWORK_LOAD_GAME_TIP :{BLACK}Lädt ein gespeichertes Spiel -STR_NETWORK_LOAD_SCENARIO :{BLACK}Szenario Laden -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Startet ein Mehrspielerspiel in einem Szenario ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Egal @@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Die Ausschachtung würde den Tunnel zerstören STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Ist bereits auf Meereshöhe STR_1004_TOO_HIGH :{WHITE}Zu hoch STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Keine geeigneten Gleise -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Zug ist im Depot STR_1007_ALREADY_BUILT :{WHITE}...ist bereits gebaut STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Gleise müssen erst entfernt werden -STR_1009_TOO_MANY_DEPOTS :{WHITE}Zu viele Depots STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Gleis- / Bahnhofsbau STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Einschienbahnbau STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Magnetschwebebahnbau @@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Umschalter für Bau/Abriss von Gleisen und Signalen STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Brückenauswahl - klicke auf die gewünschte Brücke, um sie zu bauen STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Ausrichtung des Zugdepots auswählen STR_1021_RAILROAD_TRACK :Gleis -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Gleis mit Signal STR_1023_RAILROAD_TRAIN_DEPOT :Zugdepot STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...Gelände gehört jemand anderem STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Gleis mit normalen Signalen @@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kann die Brücke hier nicht bauen... STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kann den Tunnel hier nicht bauen... STR_5017_RAILROAD_TUNNEL :Eisenbahntunnel STR_5018_ROAD_TUNNEL :Straßentunnel -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Stahlhängebrücke STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Stahlträgerbrücke STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Selbsttragende Stahlbrücke diff --git a/lang/hungarian.txt b/lang/hungarian.txt --- a/lang/hungarian.txt +++ b/lang/hungarian.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} elérte a '{STRING}' rangot! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} elérte a '{STRING}' rangot! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Saját pálya készítése STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatch kompatibilis nonstop kezelés: {ORANGE}{STRING} STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Közúti jármûvek sorbanállása (quantum effektektus): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Ablakmozgatás, ha az egér a képernyõ szélén van: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Önkormányzatok lefizethetõsége: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Új garázskeresés: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Különbözõ vágánytípusok engedélyezése egy állomáson: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Új útvonalkeresõ (NPF, felülbírálja az NTP-t): {ORANGE}{STRING} @@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Játék elindítása STR_NETWORK_START_GAME_TIP :{BLACK}Új hálózati játék kezdése véletlen térképpel vagy misszióval STR_NETWORK_LOAD_GAME :{BLACK}Játék betöltése STR_NETWORK_LOAD_GAME_TIP :{BLACK}Korábban elmentett többfelhasználós játék folytatása (gyõzõdj meg, hogy megfelelõ játékosként kapcsolódtál) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Pálya betöltése -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Új hálózati játék kezdése missziós alapon ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Bármilyen @@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Az ásás megsértené az alagutat STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Már tengerszinten van STR_1004_TOO_HIGH :{WHITE}Túl magas STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Nincs megfelelõ sín -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}A vonat a jármûtelepen van STR_1007_ALREADY_BUILT :{WHITE}...már van itt STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Elõbb le kell rombolnod a sínt -STR_1009_TOO_MANY_DEPOTS :{WHITE}Túl sok a raktár STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Vasútépítés STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Egysínû vasút építése STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLev vasút építése @@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Felszedés/lerakás közötti váltás síneknél és szemafornál STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Híd kiválasztása - kattints arra a hídra, amit meg akarsz építeni STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Válaszd ki a jármûtelep helyzetét STR_1021_RAILROAD_TRACK :Vasúti sín -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Vasúti sín szemaforral STR_1023_RAILROAD_TRAIN_DEPOT :Jármûtelep STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...a terület más cégé STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Vasúti sin szemaforral @@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Nem építhetsz ide hidat... STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Nem áshatsz ide alagutat... STR_5017_RAILROAD_TUNNEL :Vasúti alagút STR_5018_ROAD_TUNNEL :Közúti alagút -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Acél függõ vasúti híd STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Gerendás acél vasúti híd STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Konzolos acél vasúti híd diff --git a/lang/icelandic.txt b/lang/icelandic.txt --- a/lang/icelandic.txt +++ b/lang/icelandic.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} öðlast '{STRING}' titil! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} úr {COMPANY} öðlast '{STRING}' titil! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Búa til kort STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatch samhæfð meðhöndlun stansleysu: {ORANGE}{STRING} STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Bifreiðir fara í biðraðir (með stórvægilegum aukaverkunum): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Færa sjónarhorn þegar músin nálgast brún gluggans: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Leyfilegt að múta bæjaryfirvöldum: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Lestar finna ný skýli: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Órétthyrndar lestarstöðvar leyfðar: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nýtt heildar-leiðarkerfi (NPF, yfirtekur NTP): {ORANGE}{STRING} @@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME STR_NETWORK_START_GAME_TIP :{BLACK}Hefja nýjan netleik í sérvöldu korti eða landslagi af handahófi STR_NETWORK_LOAD_GAME :{BLACK}Hlaða leik STR_NETWORK_LOAD_GAME_TIP :{BLACK}Hefja aftur vistaðan fjölspilunarleik (vertu viss um að tengjast sem réttur leikmaður) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Opna landslag -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Hefja nýjan netleik í landslagi ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Hvað sem er @@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Framkvæmdin myndi skemma göng STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Nú þegar við sjávarmál STR_1004_TOO_HIGH :{WHITE}Of hátt STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Enginn hentugur lestarteinn -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Lest er inní skýli STR_1007_ALREADY_BUILT :{WHITE}...nú þegar byggt STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Verður að fjarlægja lestartein fyrst -STR_1009_TOO_MANY_DEPOTS :{WHITE}Of mörg skýli STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Járnbrautarlestarframkvæmdir STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Einteinungsframkvæmdir STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLev framkvæmdir @@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Skipta á milli byggja/fjarlægja lestarteina og lestarljós STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Brúarval - veldu brú til að byggja STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Veldu legu lestarskýlis STR_1021_RAILROAD_TRACK :Lestarteinn -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Lestarteinn með umferðarljósum STR_1023_RAILROAD_TRAIN_DEPOT :Lestarskýli STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...svæðið er í eigu annars fyrirtækis STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Lestarteinn með venjulegum ljósum @@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Get ekki reist brú hér... STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Get ekki grafið göng hér... STR_5017_RAILROAD_TUNNEL :Lestagöng STR_5018_ROAD_TUNNEL :Vegagöng -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Stálhengibrú, lestir STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Stálburðarbitabrú, lestir STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Stálsvifbitabrú, lestir diff --git a/lang/italian.txt b/lang/italian.txt --- a/lang/italian.txt +++ b/lang/italian.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} raggiunge lo stato '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} di {COMPANY} raggiunge lo stato '{STRING}'! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Crea Scenario STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Accoda veicoli stradali quando l'area di carico è occupata: {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Scorri orizzontalmente la visuale se il mouse è agli angoli: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Consenti corruzione autorità locale: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Nuovo sistema individuazione deposito: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Stazioni non uniformi: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nuovo pathfinding globale (NPF, sovrascrive NTP): {ORANGE}{STRING} @@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME STR_NETWORK_START_GAME_TIP :{BLACK}Inizia una nuova partita in rete partendo da una mappa random o da uno scenario STR_NETWORK_LOAD_GAME :{BLACK}Carica Gioco STR_NETWORK_LOAD_GAME_TIP :{BLACK}Riprendi una partita salvata in precedenza (Assicurati di connetterti come il giocatore corretto) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Carica Scenario -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Inizia una nuova partita in rete partendo da uno scenario ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Qualsiasi @@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Già al livello del mare STR_1004_TOO_HIGH :{WHITE}Troppo alto STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Tipo di binari non adatti -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Treno nel deposito STR_1007_ALREADY_BUILT :{WHITE}...già costruito STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Rimuovere binari prima -STR_1009_TOO_MANY_DEPOTS :{WHITE}Troppi depositi STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Costruzioni ferroviarie STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Costruzione monorotaia STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Costruzioni MagLev @@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Selezione ponte - clicca sul ponte selezionato per costruirlo STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Seleziona orientamento deposito ferroviario STR_1021_RAILROAD_TRACK :Binari -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Binari con segnali STR_1023_RAILROAD_TRAIN_DEPOT :Deposito ferroviario STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area di proprietà di un altra società STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Binario ferroviario con segnali normali @@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Non puoi costruire tunnel qui... STR_5017_RAILROAD_TUNNEL :Tunnel ferroviario STR_5018_ROAD_TUNNEL :Tunnel stradale -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ponte ferroviario sospeso in acciaio STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Ponte ferroviario in acciaio STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Ponte ferroviario in travi d'acciaio diff --git a/lang/lithuanian.txt b/lang/lithuanian.txt --- a/lang/lithuanian.txt +++ b/lang/lithuanian.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Sukurti scenariju STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -967,7 +965,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Automobiliu vilkstine (su kvantavimo efektu): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Perstumti vaizda, kai pele pasiekia ekrano krasta: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Leisti papirkineti miesto valdzia: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Naujo depo radimas: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Nestandartines stoteles: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Globalus kelio radimo algoritmas (NPF, panaikina NTP): {ORANGE}{STRING} @@ -1241,8 +1238,6 @@ STR_NETWORK_START_GAME STR_NETWORK_START_GAME_TIP :{BLACK}Predeti nauja zaidima tinkle (atsitiktinis zemelapis ar scenarijus) STR_NETWORK_LOAD_GAME :{BLACK}Atverti zaidima STR_NETWORK_LOAD_GAME_TIP :{BLACK}Atstatyti anksciau issaugota zaidima tinkle (isitikink kad prisijungei prie to pacio zaidejo) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Atverti scenariju -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Pradeti zaidima tinkle pagal scenariju ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Bet kokia @@ -1391,10 +1386,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Ir taip juros lygis STR_1004_TOO_HIGH :{WHITE}Per auksta STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Netinkamas begis -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Traukinys depe STR_1007_ALREADY_BUILT :{WHITE}...jau pastatytas STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Pirmiau pasalinkite gelezinkelio begius -STR_1009_TOO_MANY_DEPOTS :{WHITE}Per daug depu STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Gelezinkelio statyba STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Vienbegio gelezinkelio statyba STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLev statyba @@ -1419,7 +1412,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Tilto statymas - parink kur statyti tilta STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Pasirink gelezinkelio depo orientacija STR_1021_RAILROAD_TRACK :Genezinkelio begiai -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Gelezinkelio begiai su sviesoforu STR_1023_RAILROAD_TRAIN_DEPOT :Traukiniu depas STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...sis langelis priklauso kitai kompanijai STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Gelezinkelio begiai su paprastais sviesoforais @@ -1780,8 +1772,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Negalima cia statyti tunelio... STR_5017_RAILROAD_TUNNEL :Gelezinkelio tunelis STR_5018_ROAD_TUNNEL :Tunelis -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Plieninis kabantis gelezinkelio tiltas STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Plieno siju gelezinkelio tiltas STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Plieno konstrukciju gelezinkelio tiltas diff --git a/lang/norwegian.txt b/lang/norwegian.txt --- a/lang/norwegian.txt +++ b/lang/norwegian.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår '{STRING}'-status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} av {COMPANY} oppnår '{STRING}'-status! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatch-kompatibel nonstop-håndtering: {ORANGE}{STRING} STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Kjøretøykø (med kvantumseffekter): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Flytt på bildet hvis pilen er nær ytterkantene av skjermen: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Tillat bestikkelser av bystyret: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Ny togstallokalisering: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Ikke-ensartede stasjoner: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Ny global rutesøking (NGR, overstyrer NTK): {ORANGE}{STRING} @@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME STR_NETWORK_START_GAME_TIP :{BLACK}Start et nytt nettverksspill fra en tilfeldig bane, eller scenario STR_NETWORK_LOAD_GAME :{BLACK}Last Spill STR_NETWORK_LOAD_GAME_TIP :{BLACK}Fortsette et tidligere lagret flerspillere spill (vær sikker på å koble til som den korrekte spilleren) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Last Scenario -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Start et nytt nettverksspill fra en scenario ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Hva som helst @@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Allerede på havnivå STR_1004_TOO_HIGH :{WHITE}For høyt STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Upassende jernbanespor -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Tog i togstallen STR_1007_ALREADY_BUILT :{WHITE}...allerede bygget STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Må fjerne jernbanespor først -STR_1009_TOO_MANY_DEPOTS :{WHITE}For mange togstaller STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Bygg jernbane STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Bygg Monorail STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Bygg MagLev @@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Brovalg - trykk på broen du har valg for å bygge den. STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Velg togstallens retning STR_1021_RAILROAD_TRACK :Jernbanespor -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Jernbanespor med signallykter STR_1023_RAILROAD_TRAIN_DEPOT :Togstall STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...felt eies av et annet firma STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Jernbanespor med normale signaler @@ -1789,8 +1781,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kan ikke bygge tunnel her... STR_5017_RAILROAD_TUNNEL :Jernbanetunnel STR_5018_ROAD_TUNNEL :Veitunnel -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Hengebro av stål (jernbane) STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Bjelkebro av stål (jernbane) STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Frittbærende bro av stål (jernbane) diff --git a/lang/polish.txt b/lang/polish.txt --- a/lang/polish.txt +++ b/lang/polish.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} osiaga status: '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} osiagnelo status '{STRING}'! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Tworzenie scenariusza STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Kolejki samochodow (with quantum effects): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Przesun okno kiedy kursor jest przy krawedzi: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Pozwol dawac lapowki lokalnym wladzom: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Szukanie nowych zajezdni: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Niejednolite stacje: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nowe szukanie drogi (NPF, zastepuje NTP): {ORANGE}{STRING} @@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME STR_NETWORK_START_GAME_TIP :{BLACK}Uruchom nowa gre sieciowa z przypadkowa mapa lub scenariuszem STR_NETWORK_LOAD_GAME :{BLACK}Zaladuj gre STR_NETWORK_LOAD_GAME_TIP :{BLACK}Przywroc wczesniej zapisana gre wieloosobowa(upewnij sie ze polaczyles sie jako odpowiedni gracz) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Zaladuj scenariusz -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Uruchom gre sieciowa uzywajac scenariusza ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Dowolny @@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Juz na poziome morza STR_1004_TOO_HIGH :{WHITE}Zbyt wysoko STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Nie ma odpowiedniego rodz. torow -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Pociag w zajezdni STR_1007_ALREADY_BUILT :{WHITE}...juz zbudowano STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Najpierw trzeba usunac tory -STR_1009_TOO_MANY_DEPOTS :{WHITE}Zbyt wiele zajezdni STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Konstrukcja torowiska STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Konstrukcja szyny trak. STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Konstrukcja szyny MagLev @@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Wybor mostu - klik na wybranym moscie aby go zbudowac STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Wybierz orientacje zajezdni kolejowej STR_1021_RAILROAD_TRACK :Tory -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Tory wraz z sygnalizacja STR_1023_RAILROAD_TRAIN_DEPOT :Zajezdnia kolejowa STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...teren jest wlasnoscia innej firmy STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Tory ze zwykla sygnalizacja @@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Nie mozna tutaj wybudowac tunelu... STR_5017_RAILROAD_TUNNEL :Tunel kolejowy STR_5018_ROAD_TUNNEL :Tunel samochodowy -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Stalowy most kolejowy podwieszany STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Stalowy dzwigarowy most kolejowy STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Stalowy wspornikowy most kolejowy diff --git a/lang/portuguese.txt b/lang/portuguese.txt --- a/lang/portuguese.txt +++ b/lang/portuguese.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Função non-stop compatível com TTDPatch: {ORANGE}{STRING} STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Fila de veículos de estrada (com efeitos de quantidade): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Deslocar janela quando o rato está na borda do mapa: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permitir o suborno da autoridade local: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Novo sistema de localização de depósitos: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estações não uniformes: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nova procura de caminho global (NPF, overrides NTP): {ORANGE}{STRING} @@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME STR_NETWORK_START_GAME_TIP :{BLACK}Iniciar um novo jogo em rede de um mapa aleatório, ou cenário STR_NETWORK_LOAD_GAME :{BLACK}Abrir Jogo STR_NETWORK_LOAD_GAME_TIP :{BLACK}Continuar um jogo multi-jogador anteriormente guardado (assegure-se de conectar com o jogador correcto) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Abrir Cenário -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Iniciar um novo jogo em rede a partir de um cenário ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Qualquer @@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}A escavação estragaria o túnel STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Já está ao nível do mar STR_1004_TOO_HIGH :{WHITE}Demasiado alto STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Tipo de linha não apropriado -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Comboio no depósito STR_1007_ALREADY_BUILT :{WHITE}...já construído STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Deverá remover a linha férrea primeiro -STR_1009_TOO_MANY_DEPOTS :{WHITE}Demasiados depósitos STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construir caminhos-de-ferro STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construir monocarril STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construir MagLev @@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Alternar entre construir/remover linha férrea e sinais STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Selecção de ponte - clique na ponte desejada para a construir STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Seleccionar a orientação do depósito STR_1021_RAILROAD_TRACK :Caminhos-de-ferro -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :caminhos-de-ferro com sinais STR_1023_RAILROAD_TRAIN_DEPOT :Depósito ferroviário STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...a área é propriedade de outra empresa STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Caminhos-de-ferro com sinais normais @@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Não é possível construir ponte aqui... STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Não é possível construir túnel aqui... STR_5017_RAILROAD_TUNNEL :Túnel ferroviário STR_5018_ROAD_TUNNEL :Túnel de estrada -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ponte ferroviária suspensa em aço STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Ponte ferroviária com vigas em aço STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Ponte ferroviária cantilever em aço diff --git a/lang/romanian.txt b/lang/romanian.txt --- a/lang/romanian.txt +++ b/lang/romanian.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} a dobandit titlul de '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} al {COMPANY} dobandeste titlul de '{STRING}'! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Creeazã scenariu STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Utilizeazã o metodã gen TTDPatch pentru 'non stop': {ORANGE}{STRING} STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Autovehiculele formeazã o coadã (cu efecte cuantice): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Mutã imaginea când mouse-ul este la marginea ecranului: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permite mituirea autoritãtilor locale: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Metodã nouã pentru gãsire depou: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Statii neuniforme: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nou pathfinding global(NPF, dezactiveaza NTP): {ORANGE}{STRING} @@ -1243,8 +1240,6 @@ STR_NETWORK_START_GAME :{BLACK}Începe jocul STR_NETWORK_START_GAME_TIP :{BLACK}Incepe un joc nou in retea cu o harta aleatoare sau intr-un scenariu STR_NETWORK_LOAD_GAME :{BLACK}Incarca joc STR_NETWORK_LOAD_GAME_TIP :{BLACK}Reia un joc multiplayer salvat anterior (asigura-te ca s-au conectat jucatorii corespunzatori) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Incarca scenariu -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Incepe un joc nou intr-un scenariu ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Oricare @@ -1395,10 +1390,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Sãpãturile ar afecta tunelul STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Te afli deja la nivelul mãrii STR_1004_TOO_HIGH :{WHITE}Prea înalt STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Cale feratã nepotrivitã -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Un tren se aflã in depou STR_1007_ALREADY_BUILT :{WHITE}...deja construit STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Mai intâi trebuie demolatã calea feratã -STR_1009_TOO_MANY_DEPOTS :{WHITE}Prea multe depouri STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Constructii feroviare STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Constructii monorail STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Constructii maglev @@ -1423,7 +1416,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Comutator pentru constructie/demolare cãi ferate si semnale STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Alegere pod - clic pe podul selectat pentru a-l construi STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Alege orientarea depoului STR_1021_RAILROAD_TRACK :Cale feratã -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Cale feratã cu semnalizare STR_1023_RAILROAD_TRAIN_DEPOT :Depou de cale feratã STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...terenul se aflã in posesia altei companii STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Cale feratã cu semnale normale @@ -1776,8 +1768,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Nu pot construi tunel aici... STR_5017_RAILROAD_TUNNEL :Tunel feroviar STR_5018_ROAD_TUNNEL :Tunel rutier -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Pod feroviar suspendat din otel STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Pod feroviar tip grindã din otel STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Pod feroviar tip arc din otel diff --git a/lang/slovak.txt b/lang/slovak.txt --- a/lang/slovak.txt +++ b/lang/slovak.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' ! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' ! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Vytvorit Scenar STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Radenie cestnych vozidiel (podla mnozstva tovaru): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Posuvanie okna ked je mys na kraji: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Umoznit podplacanie miestnej spravy: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Nove vyhladavanie depa: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Roznorode stanice: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Novy globalny algoritmus hladania cesty (NPF namiesto NTP): {ORANGE}{STRING} @@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME STR_NETWORK_START_GAME_TIP :{BLACK}Zacat sietovu hru z nahodnej mapy alebo scenaria STR_NETWORK_LOAD_GAME :{BLACK}Nacitat hru STR_NETWORK_LOAD_GAME_TIP :{BLACK}Pokracovat v ulozenej hre (uistite sa, ze sa pripojite ako spravny hrac) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Nahrat scenario -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Zacat sietovu hru zo scenaria ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Lubovolny @@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Na urovni mora STR_1004_TOO_HIGH :{WHITE}Prilis vysoko STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Ziadne pouzitelne zeleznicne kolaje -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}V depe je vlak STR_1007_ALREADY_BUILT :{WHITE}...uz bolo vytvorene STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Najskor treba odstranit zeleznicne kolaje -STR_1009_TOO_MANY_DEPOTS :{WHITE}Prilis velky pocet dep STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Vystavba zeleznice STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Vystavba jednokolajky STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Vystavba magnetickej drahy @@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Vyber mostu - kliknut na vybrany most STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Vyber otocenie depa STR_1021_RAILROAD_TRACK :Zeleznicne kolaje -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Zeleznicne kolaje so semaforom STR_1023_RAILROAD_TRAIN_DEPOT :Zeleznicne depo STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...oblast vlastni ina spolocnost STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Zeleznicne kolaje zo standartnym semaforom @@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Tu sa neda postavit tunel... STR_5017_RAILROAD_TUNNEL :Zeleznicny tunel STR_5018_ROAD_TUNNEL :Cestny tunel -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ocelovy zavesny zeleznicny most STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Ocelovy pilierovy zeleznicny most STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Ocelovy visuty zeleznicny most diff --git a/lang/spanish.txt b/lang/spanish.txt --- a/lang/spanish.txt +++ b/lang/spanish.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Cola de vehículos de carretera (con efecto cuantificador): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Desplazar ventana mediante el cursor en los bordes: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permitir sobornos a la autoridad local: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Encuentro de nuevos depósitos: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estaciones no uniformes: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nuevo sistema de busq. de rutas global (NPF, anula a NTP): {ORANGE}{STRING} @@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME STR_NETWORK_START_GAME_TIP :{BLACK}Empezar un nuevo juego en red desde un mapa al azar o escenario STR_NETWORK_LOAD_GAME :{BLACK}Cargar Juego STR_NETWORK_LOAD_GAME_TIP :{BLACK}Continúa un juego multijugador guardado (asegúrese de conectar con el jugador correcto) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Cargar Escenario -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Comenzar un juego multijugador desde un escenario ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Cualquiera @@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}La excavación dañaría el túnel STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Ya está al nivel del mar STR_1004_TOO_HIGH :{WHITE}Demasiado alto STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Tramo de vía no apropiado -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Tren en depósito STR_1007_ALREADY_BUILT :{WHITE}...ya construído STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Se debe retirar primero tramo de vía -STR_1009_TOO_MANY_DEPOTS :{WHITE}Demasiados depósitos STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construcción de ferrocarril STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construcción de monorraíl STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construcción de tren de levitación magnética @@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Cambiar entre construir/retirar tramos y señales de ferrocarril STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Selección de puente - click en el puente elegido para construirlo STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Seleccione la orientación del depósito de trenes STR_1021_RAILROAD_TRACK :Vía del tren -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Vía del tren con señales STR_1023_RAILROAD_TRAIN_DEPOT :Depósito de trenes STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...otra compañía posee el área STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Vía del tren con señales normales @@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}No se puede construir puente aquí... STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}No se puede construir túnel aquí... STR_5017_RAILROAD_TUNNEL :Túnel de tren STR_5018_ROAD_TUNNEL :Túnel de carretera -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Puente de tren de acero suspendido STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Puente de tren de acero con tirantes STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Puente de tren colgante de acero diff --git a/lang/swedish.txt b/lang/swedish.txt --- a/lang/swedish.txt +++ b/lang/swedish.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} uppnår '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} från {COMPANY} uppnår '{STRING}' status! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Nytt scenario STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Vägfordonsköing (med kvanteffekter): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Scrolla vyn när musen är vid kanten: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Tillåt mutning av den lokala kommunen: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Ny algoritm för att hitta depå: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Icke-rektangulära stationer: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Ny globalt sätt att hitta rutt (NPF, åsidosätter NTP): {ORANGE}{STRING} @@ -1245,8 +1242,6 @@ STR_NETWORK_START_GAME STR_NETWORK_START_GAME_TIP :{BLACK}Starta ett nytt spel med en slumpmässig karta eller från ett scenario STR_NETWORK_LOAD_GAME :{BLACK}Ladda spel STR_NETWORK_LOAD_GAME_TIP :{BLACK}Återuppta ett tidigare sparat spel för flera spelare (tänk på att välja rätt spelare vid start) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Ladda scenario -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Starta ett nätverksspel från ett scenario ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Valfritt @@ -1395,10 +1390,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Utgrävning skulle förstöra tunnel STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Redan på havsnivå STR_1004_TOO_HIGH :{WHITE}För hög STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Inget passande järnvägsspår -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Tåg inuti depå STR_1007_ALREADY_BUILT :{WHITE}...redan byggd STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Måste ta bort järnväg först -STR_1009_TOO_MANY_DEPOTS :{WHITE}För många depåer STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Bygg järnväg STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Bygg monorail STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Bygg maglev @@ -1423,7 +1416,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Växla mellan att bygga/ta bort järnväg och signaler STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Välj bro - klicka på vald bro för att bygga den STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Välj riktning för depå STR_1021_RAILROAD_TRACK :Järnvägsspår -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Järnvägsspår med signaler STR_1023_RAILROAD_TRAIN_DEPOT :Järnvägsdepå STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...området ägs av ett annat företag STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Järnväg med normala signaler @@ -1784,8 +1776,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kan inte bygga bro här... STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kan inte bygga tunnel här... STR_5017_RAILROAD_TUNNEL :Järnvägstunnel STR_5018_ROAD_TUNNEL :Vägtunnel -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Upphängd järnvägsbro av stål STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Järnvägsbro med stålbalkar STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Järnvägsbro med utskjutande stålstöd diff --git a/lang/unfinished/estonian.txt b/lang/unfinished/estonian.txt --- a/lang/unfinished/estonian.txt +++ b/lang/unfinished/estonian.txt @@ -537,8 +537,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA16}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{STRING} saavtas '{STRING}' staatuse! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{STRING} {STRING}'st saavutas '{STRING}' staatuse! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA16} STR_0220_CREATE_SCENARIO :{BLACK}Kaardi tegemine STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -953,7 +951,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatchiga ühilduv 'mittepeatumine': {ORANGE}{STRING} STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Maanteesõidukite järjekorrad (koos mahueffektidega): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Keri vaadet, kui hiir on viidud ekraani serva: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Luba kohalikele võimudele altkäemaksu maksmine: {ORANGE}{STRING} -STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Uue depoo otsimine: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Luba suvalise kujuga jaamad: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Uus teeotsimise algoritm(NPF asendab NTP): {ORANGE}{STRING} @@ -1227,8 +1224,6 @@ STR_NETWORK_START_GAME :{BLACK}Alusta mängu STR_NETWORK_START_GAME_TIP :{BLACK}Uue võrgumängu alustamine suvalise kaardiga STR_NETWORK_LOAD_GAME :{BLACK}Mängu laadimine STR_NETWORK_LOAD_GAME_TIP :{BLACK}Varasema võrgumängu jätkamine (vaata, et ühendad ennast õige mängijana) -STR_NETWORK_LOAD_SCENARIO :{BLACK}Laadi kaart -STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Alusta uut võrgumängu olemasoleva kaardiga ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Suvaline @@ -1377,10 +1372,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Juba jõutud merepinna tasemele STR_1004_TOO_HIGH :{WHITE}Liiga kõrge STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Rööpad pole sobivad -STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Depoos on rong STR_1007_ALREADY_BUILT :{WHITE}...juba ehitatud STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Enne tuleb raudtee eemaldada -STR_1009_TOO_MANY_DEPOTS :{WHITE}Liiga palju depoosid STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Raudtee ehitamine STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorelssi ehitamine STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLevi ehitamine @@ -1405,7 +1398,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Rööbaste ja signaaltulede ehitamine/eemaldamine STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Silla valik - vajuta sobival sillal, et seda ehitada STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Depoo orientatsiooni valimine STR_1021_RAILROAD_TRACK :Raudteerööpad -STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Raudteerööpad koos signaaltuledega STR_1023_RAILROAD_TRAIN_DEPOT :Rongi depoo STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...ala kuulub teisele ettevõttele STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Raudtee tavaliste signaaltuledega @@ -1762,8 +1754,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Siia ei saa tunnelit ehitada... STR_5017_RAILROAD_TUNNEL :Raudteetunnel STR_5018_ROAD_TUNNEL :Maanteetunnel -STR_5019 : -STR_501A : STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Terasest raudtee rippsild STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Terasest võrestikuga raudteesild STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Terasest ulgtoestikuga raudteesild diff --git a/lang/unfinished/latvian.txt b/lang/unfinished/latvian.txt --- a/lang/unfinished/latvian.txt +++ b/lang/unfinished/latvian.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} sasniegus'i '{STRING}' statusu! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} no {COMPANY} sasniegusi '{STRING}' statusu! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA} STR_0220_CREATE_SCENARIO :{BLACK}Radi't scena'riju STR_0221_OPENTTD :{YELLOW}OpenTTD @@ -1155,8 +1153,6 @@ STR_5004 STR_500C : STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY} STR_500E_SUSPENSION_STEEL :Vanšu, Terauda -STR_5019 : -STR_501A : ##id 0x5800 STR_5803_COMPANY_HEADQUARTERS :Firmas Ofiss diff --git a/lang/unfinished/turkish.txt b/lang/unfinished/turkish.txt --- a/lang/unfinished/turkish.txt +++ b/lang/unfinished/turkish.txt @@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA16}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{STRING} '{STRING}' seviyesine ulasti! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{STRING} - {STRING} '{STRING}' seviyesine ulasti! -STR_021D :{BLACK} -STR_021E :{WHITE} STR_021F :{BLUE}{COMMA16} STR_0220_CREATE_SCENARIO :{BLACK}Senaryo olustur STR_0221_OPENTTD :{YELLOW}OpenTTD diff --git a/roadveh_cmd.c b/roadveh_cmd.c --- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -561,7 +561,9 @@ static void RoadVehCrash(Vehicle *v) v->cargo_count = 0; SetDParam(0, pass); - AddNewsItem(STR_9031_ROAD_VEHICLE_CRASH_DRIVER+(pass!=1), + AddNewsItem( + (pass == 1) ? + STR_9031_ROAD_VEHICLE_CRASH_DRIVER : STR_9032_ROAD_VEHICLE_CRASH_DIE, NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0), v->index, 0); diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -1288,7 +1288,8 @@ static const StringID _bridge_tile_str[( static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td) { if ((_m[tile].m5 & 0x80) == 0) { - td->str = STR_5017_RAILROAD_TUNNEL + GB(_m[tile].m5, 2, 2); + td->str = + (GB(_m[tile].m5, 2, 2) == 0) ? STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL; } else { td->str = _bridge_tile_str[GB(_m[tile].m5, 1, 2) << 4 | GB(_m[tile].m2, 4, 4)];