# HG changeset patch # User frosch # Date 2018-11-15 22:12:37 # Node ID ea3c06180c6b369fd31c82d1b3b820c5cbea0dea # Parent 945e32d3978c8ebe8690edafbdafbd953496d2d1 Revert: Sprite sorting optimisation sorted incorrectly. This reverts commit 25ab9c1997f770f4a8a66bb3ad4b82ba87e3a977. diff --git a/src/viewport.cpp b/src/viewport.cpp --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -88,7 +88,6 @@ #include "command_func.h" #include "network/network_func.h" #include "framerate_type.h" -#include "core/sort_func.hpp" #include @@ -1380,22 +1379,11 @@ static bool ViewportSortParentSpritesChe return true; } -static int CDECL CompareParentSprites(ParentSpriteToDraw * const *psd, ParentSpriteToDraw * const *psd2) -{ - const ParentSpriteToDraw *ps = *psd; - const ParentSpriteToDraw *ps2 = *psd2; - return ps->xmin - ps2->xmin; -} - /** Sort parent sprites pointer array */ static void ViewportSortParentSprites(ParentSpriteToSortVector *psdv) { ParentSpriteToDraw **psdvend = psdv->End(); ParentSpriteToDraw **psd = psdv->Begin(); - - /* pre-sort by xmin in ascending order */ - QSortT(psd, psdvend - psd, CompareParentSprites); - while (psd != psdvend) { ParentSpriteToDraw *ps = *psd; @@ -1432,11 +1420,9 @@ static void ViewportSortParentSprites(Pa * I.e. every single order of X, Y, Z says ps2 is behind ps or they overlap. * That is: If one partial order says ps behind ps2, do not change the order. */ - if (ps->xmax < ps2->xmin) { - /* all following sprites have xmin >= ps2->xmin */ - break; - } - if (ps->ymax < ps2->ymin || ps->zmax < ps2->zmin) { + if (ps->xmax < ps2->xmin || + ps->ymax < ps2->ymin || + ps->zmax < ps2->zmin) { continue; } } diff --git a/src/viewport_sprite_sorter_sse4.cpp b/src/viewport_sprite_sorter_sse4.cpp --- a/src/viewport_sprite_sorter_sse4.cpp +++ b/src/viewport_sprite_sorter_sse4.cpp @@ -15,7 +15,6 @@ #include "cpu.h" #include "smmintrin.h" #include "viewport_sprite_sorter.h" -#include "core/sort_func.hpp" #include "safeguards.h" @@ -26,24 +25,12 @@ #define LOAD_128 _mm_loadu_si128 #endif -static int CDECL CompareParentSprites(ParentSpriteToDraw * const *psd, ParentSpriteToDraw * const *psd2) -{ - const ParentSpriteToDraw *ps = *psd; - const ParentSpriteToDraw *ps2 = *psd2; - return ps->xmin - ps2->xmin; -} - /** Sort parent sprites pointer array using SSE4.1 optimizations. */ void ViewportSortParentSpritesSSE41(ParentSpriteToSortVector *psdv) { - const __m128i mask_ptest = _mm_setr_epi8(-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0); - const __m128i mask_ptest2 = _mm_setr_epi8(-1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + const __m128i mask_ptest = _mm_setr_epi8(-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0); ParentSpriteToDraw ** const psdvend = psdv->End(); ParentSpriteToDraw **psd = psdv->Begin(); - - /* pre-sort by xmin in ascending order */ - QSortT(psd, psdvend - psd, CompareParentSprites); - while (psd != psdvend) { ParentSpriteToDraw * const ps = *psd; @@ -77,14 +64,8 @@ void ViewportSortParentSpritesSSE41(Pare __m128i ps1_max = LOAD_128((__m128i*) &ps->xmax); __m128i ps2_min = LOAD_128((__m128i*) &ps2->xmin); __m128i rslt1 = _mm_cmplt_epi32(ps1_max, ps2_min); - if (!_mm_testz_si128(mask_ptest, rslt1)) { - if (!_mm_testz_si128(mask_ptest2, rslt1) /* ps->xmax < ps2->xmin */) { - /* all following sprites have xmin >= ps2->xmin */ - break; - } else { - continue; - } - } + if (!_mm_testz_si128(mask_ptest, rslt1)) + continue; __m128i ps1_min = LOAD_128((__m128i*) &ps->xmin); __m128i ps2_max = LOAD_128((__m128i*) &ps2->xmax);