# HG changeset patch # User Patric Stout # Date 2021-06-04 07:28:38 # Node ID f43d9abb9af54002adcfe2776ad60dab65d25634 # Parent c9948013fc3e9a09e5296ab9e5ba4356a8b61f67 Codechange: move SLF_NOT_IN_SAVE into settings It is a settings-only flag, so don't pollute SaveLoad code with it. diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1408,10 +1408,7 @@ static void SlDeque(void *deque, VarType /** Are we going to save this object or not? */ static inline bool SlIsObjectValidInSavegame(const SaveLoad &sld) { - if (_sl_version < sld.version_from || _sl_version >= sld.version_to) return false; - if (sld.conv & SLF_NOT_IN_SAVE) return false; - - return true; + return (_sl_version >= sld.version_from && _sl_version < sld.version_to); } /** diff --git a/src/settings.cpp b/src/settings.cpp --- a/src/settings.cpp +++ b/src/settings.cpp @@ -2023,6 +2023,8 @@ void IConsoleListSettings(const char *pr static void LoadSettings(const SettingTable &settings, void *object) { for (auto &osd : settings) { + if (osd->save.conv & SLF_NOT_IN_SAVE) continue; + void *ptr = GetVariableAddress(object, osd->save); if (!SlObjectMember(ptr, osd->save)) continue; @@ -2045,11 +2047,15 @@ static void SaveSettings(const SettingTa * SlCalcLength() because we have a different format. So do this manually */ size_t length = 0; for (auto &sd : settings) { + if (sd->save.conv & SLF_NOT_IN_SAVE) continue; + length += SlCalcObjMemberLength(object, sd->save); } SlSetLength(length); for (auto &sd : settings) { + if (sd->save.conv & SLF_NOT_IN_SAVE) continue; + void *ptr = GetVariableAddress(object, sd->save); SlObjectMember(ptr, sd->save); }