# HG changeset patch # User rubidium # Date 2008-07-04 14:45:51 # Node ID f458ccfff99986b5def2c85ec3d12c297bc04d1c # Parent 1cc62a69c86262c5f4ff639076656245e16f550f (svn r13674) -Fix [FS#2127]: crash when drawing a non-real sprite. The drawing of the non-real sprite is caused when two NewGRFs replace the same sprite and the first replaces it with a real sprite (and thus assumes it remains a real sprite) and the second replaces it with a non-real sprite. OpenTTD already looked at whether the sprite to load should be seen as a real or non-real sprite, but it failed to replace non-real sprites with a substitute real sprite when getting the sprite from the cache. diff --git a/src/spritecache.cpp b/src/spritecache.cpp --- a/src/spritecache.cpp +++ b/src/spritecache.cpp @@ -24,10 +24,11 @@ uint _sprite_cache_size = 4; struct SpriteCache { void *ptr; + size_t file_pos; uint32 id; - size_t file_pos; uint16 file_slot; int16 lru; + bool real_sprite; ///< In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as non-real sprite. If the non-real sprite gets into the cache it might be drawn as real sprite which causes enormous trouble. }; @@ -176,6 +177,7 @@ static void* ReadSprite(SpriteCache *sc, byte *dest = (byte *)AllocSprite(num); sc->ptr = dest; + sc->real_sprite = false; FioReadBlock(dest, num); return sc->ptr; @@ -217,9 +219,13 @@ static void* ReadSprite(SpriteCache *sc, } } + sc->real_sprite = false; + return sc->ptr; } + sc->real_sprite = true; + if (!real_sprite) { static byte warning_level = 0; DEBUG(sprite, warning_level, "Tried to load real sprite #%d as a non sprite. Probable cause: NewGRF interference", id); @@ -255,6 +261,7 @@ bool LoadNextSprite(int load_index, byte sc->ptr = NULL; sc->lru = 0; sc->id = file_sprite_id; + sc->real_sprite = false; return true; } @@ -269,6 +276,7 @@ void DupSprite(SpriteID old_spr, SpriteI scnew->file_pos = scold->file_pos; scnew->ptr = NULL; scnew->id = scold->id; + scnew->real_sprite = scold->real_sprite; } @@ -453,7 +461,7 @@ const void *GetRawSprite(SpriteID sprite p = sc->ptr; /* Load the sprite, if it is not loaded, yet */ - if (p == NULL) p = ReadSprite(sc, sprite, real_sprite); + if (p == NULL || sc->real_sprite != real_sprite) p = ReadSprite(sc, sprite, real_sprite); return p; }