# HG changeset patch # User frosch # Date 2013-10-13 10:51:58 # Node ID f56d3ad4b949c6179c3992c02b1921a60d36d671 # Parent a96ee9204891c92b176ad7e41216ce23eb819a5d (svn r25855) -Fix [FS#5788] (r25833): Obiwan messed up savegame conversion. diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2815,7 +2815,7 @@ bool AfterLoadGame() _settings_game.locale.units_height = Clamp(_old_units, 0, 2); } - if (IsSavegameVersionBefore(185)) { + if (IsSavegameVersionBefore(186)) { /* Move ObjectType from map to pool */ for (TileIndex t = 0; t < map_size; t++) { if (IsTileType(t, MP_OBJECT)) { diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -251,7 +251,7 @@ * 183 25363 * 184 25508 * 185 25620 - * 186 TODO + * 186 25833 */ extern const uint16 SAVEGAME_VERSION = 186; ///< Current savegame version of OpenTTD.