# HG changeset patch # User Darkvater # Date 2006-10-12 11:42:57 # Node ID f75e6f5f61e7d9d123cf62eee27268dc7f083c41 # Parent c5cca9bb26859d942b1a2d295442459c1866db94 (svn r6748) -Codechange: Use already existing function to count active players. diff --git a/main_gui.c b/main_gui.c --- a/main_gui.c +++ b/main_gui.c @@ -531,12 +531,7 @@ static int GetPlayerIndexFromMenu(int in static void UpdatePlayerMenuHeight(Window *w) { - uint num = 0; - const Player *p; - - FOR_ALL_PLAYERS(p) { - if (p->is_active) num++; - } + byte num = ActivePlayerCount(); // Increase one to fit in PlayerList in the menu when in network if (_networking && WP(w,menu_d).main_button == 9) num++; diff --git a/player.h b/player.h --- a/player.h +++ b/player.h @@ -216,7 +216,17 @@ VARDEF Player _players[MAX_PLAYERS]; // NOSAVE: can be determined from player structs VARDEF byte _player_colors[MAX_PLAYERS]; -byte ActivePlayerCount(void); +static inline byte ActivePlayerCount(void) +{ + const Player *p; + byte count = 0; + + FOR_ALL_PLAYERS(p) { + if (p->is_active) count++; + } + + return count; +} static inline Player* GetPlayer(PlayerID i) { diff --git a/players.c b/players.c --- a/players.c +++ b/players.c @@ -192,18 +192,6 @@ void DrawPlayerFace(uint32 face, int col } } -byte ActivePlayerCount(void) -{ - const Player *p; - byte count = 0; - - FOR_ALL_PLAYERS(p) { - if (p->is_active) count++; - } - - return count; -} - void InvalidatePlayerWindows(const Player *p) { PlayerID pid = p->index;