# HG changeset patch # User frosch # Date 2013-04-03 20:25:06 # Node ID ffdfd45e472cb8fb4b9f583c76ef4fa534451547 # Parent d7b11fde4fd32cc34d88c750a152e14dae61c759 (svn r25141) -Fix: When extra dynamite was disabled, towns would be allowed to clear bridges with trams. diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -718,7 +718,8 @@ static inline CommandCost CheckAllowRemo if (HasBit(rts, ROADTYPE_TRAM)) tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM); /* We can remove unowned road and if the town allows it */ - if (road_owner == OWNER_TOWN && !(_settings_game.construction.extra_dynamite || _cheats.magic_bulldozer.value)) { + if (road_owner == OWNER_TOWN && _current_company != OWNER_TOWN && !(_settings_game.construction.extra_dynamite || _cheats.magic_bulldozer.value)) { + /* Town does not allow */ return CheckTileOwnership(tile); } if (road_owner == OWNER_NONE || road_owner == OWNER_TOWN) road_owner = _current_company;